keterys said:
You could make the tail slap a secondary attack on the bite if you wanted to streamline the stat block some more - though, that would let it do it on more than one attack a round under some situations, whereas your way doesn't.
I need to find a mailing list or something for making monsters. Want to talk about it more, but don't really have folks into chatting up those kind of things. I love seeing the comments to each other on the monster above.
My little project with the bonesnapper was to read its initial description from the Fiend Folio, which said "The large jaw contains many sharp teeth which it uses to inflict 1-8 hit points of damage in melee; at the same time, the tail sweeps round to deliver 1-4 hit points of damage on the same victim." An d then find a way to actually make that descriptive text come to life in a way that makes the monster cool and unique.
The only "mechanic" for this in the original is that text plus "1-8/1-4" in the "damage/attack" line of the monster entry.
There was no good way to simulate that in 3E (well, there was, but it was boring).
Yes, in 4E I could have just let it attack with both. But that was just a double attack.
This way, if he bites, he then swings around with a freebie tail pimpslap. To me, that is more memorable and more fun and also plays on the theme that this guy has a big mouth and big teeth, so when he bits you it kind of holds you a bit and sets you up for the tail slap--which made it make more sense to me that he only gets the bonus one when he actually bites you successfully.
The freedom and flexibility of 4E really makes you able to breathe life into a pretty stale monster.
Heck, Scott and I picked that one on purpose cause we actually WERE NOT going to include it in our book. We had decided to cut it. So we said, hey, lets see what we can do with one we didnt even think was cool enough to keep. (Of course, now we want to include it; we'll have to wait to see if WotC lets it happen).
Clark