Clifford
First Post
ANother monster for everyones consideration. The abtu
Abtu (Anet)
Medium Sized Magical Beast (Aquatic)
Hit Dice: 4d10 +4 (26 hp)
Initiative: +2 (+2 dex)
Speed: Swim 40’
AC: 16 (+4 natural, +2 dex)
Attacks: 1 Bite +6 melee
Damage: 1d6 + 2
Face/Reach: 5ft x 5ft/5ct
Special Attacks: None
Special Qualities: Tireless
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 14 , Dex 14, Con 12 , Int 10 , Wis 14 , Cha 12
Skills: Intuit Direction +29, Hide +9, Tumbling (water tricks) +9, Bluff +8
Feats: Alertness, Endurance
Climate/Terrain: Any warm fresh Watters
Organization: Solitary Or pair (One abtu and one anet)
Challenge Rating: 2
Treasure: Double Coins only
Alignment: Either Lawful Neutral Or Chaotic Neutral
Advancement: 5-8 (Medium)
Abtu are Large Fish, which resemble plump sturgeons with a patch of red scales on their heads. Anet are female Abtu, which look similar to their male counterparts but lack the red patch..
Abtu are benevolent river guides, which will safely Guide boats to their destinations. Anet are tricksters, which lead boats Astray for fun. Each only charge a Gold coin For a safe voyage However the Anet Will Always try and Lead the boat astray possibly at the behalf of one of the passengers enemies. However an anet would find it just as funny to deceive the Enemy just as well.
Each spring each abtu and anet switches their alignment to Neutral and begins Courtship rituals and several weeks later they spawn a brood of baby abtu and antes about a dozen in number. After which the Female and male leave to allow the baby to fend for themselves. Both abtu and anet Speak their own Aquan and common.
Combat
Abtu prefer not to fight and will flee if provoked. If forced however they will fight with their powerful bite.
Tireless (Ex): Abtu never get tiered and never sleep.
Skills: Abtu Get a +20 to intuit direction checks.
Abtu (Anet)
Medium Sized Magical Beast (Aquatic)
Hit Dice: 4d10 +4 (26 hp)
Initiative: +2 (+2 dex)
Speed: Swim 40’
AC: 16 (+4 natural, +2 dex)
Attacks: 1 Bite +6 melee
Damage: 1d6 + 2
Face/Reach: 5ft x 5ft/5ct
Special Attacks: None
Special Qualities: Tireless
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 14 , Dex 14, Con 12 , Int 10 , Wis 14 , Cha 12
Skills: Intuit Direction +29, Hide +9, Tumbling (water tricks) +9, Bluff +8
Feats: Alertness, Endurance
Climate/Terrain: Any warm fresh Watters
Organization: Solitary Or pair (One abtu and one anet)
Challenge Rating: 2
Treasure: Double Coins only
Alignment: Either Lawful Neutral Or Chaotic Neutral
Advancement: 5-8 (Medium)
Abtu are Large Fish, which resemble plump sturgeons with a patch of red scales on their heads. Anet are female Abtu, which look similar to their male counterparts but lack the red patch..
Abtu are benevolent river guides, which will safely Guide boats to their destinations. Anet are tricksters, which lead boats Astray for fun. Each only charge a Gold coin For a safe voyage However the Anet Will Always try and Lead the boat astray possibly at the behalf of one of the passengers enemies. However an anet would find it just as funny to deceive the Enemy just as well.
Each spring each abtu and anet switches their alignment to Neutral and begins Courtship rituals and several weeks later they spawn a brood of baby abtu and antes about a dozen in number. After which the Female and male leave to allow the baby to fend for themselves. Both abtu and anet Speak their own Aquan and common.
Combat
Abtu prefer not to fight and will flee if provoked. If forced however they will fight with their powerful bite.
Tireless (Ex): Abtu never get tiered and never sleep.
Skills: Abtu Get a +20 to intuit direction checks.