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Monster Mash: CaBaNa vs. the dragon
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<blockquote data-quote="CaBaNa" data-source="post: 4696388" data-attributes="member: 82643"><p>The Gibberling Bunch Band, makes an awful noise, that can only be described as pain. They surge forward at top speed to lend their support to the rest of the circus.</p><p></p><p>Shifty, noticing the reproach from Lord Skull, and hearing the rather grumpy food, fails to steady his nerves. He marches toward the beast that may provide a nights reprieve from slop duty, ducking into a shadow, Giving a loud honk of his red nose. Then does his trademark bow and shift to let The Small Car Troop pass by.</p><p></p><p>The Drum Major double whistle's and spins his Bone Staff. <span style="color: Lime">I'm supposed to lead the parade!</span> He then marches to the front of the line and starts down a path he deems they should follow.</p><p></p><p>Zingy follows along happily dodging the staff and darting every which way along with the whistle.</p><p></p><p>Mortimer begins dejectedly shambling in the direction the Drum Major showed, once passing the Drum Major, it's all break-dancing (flailing tentacles and slinging gobs of filth) until he finds a nice spot to stop and strike his best B-Boy pose.</p><p></p><p>Red, now barely shedding light, sneaks into a side passage to await the food, he gets ready to call in the clowns in case he can cut off the meals escape.</p><p></p><p>Kalad calls out <span style="color: Blue">You Small Car Troop, buddy up, nobody lose your buddy, we don't want another incident like the orphanage do we? DO WE?</span> A loud moaning wail escapes everyone but Dunce. Honkers and Sqeekers run on ahead. Bends and Breaks walk after them, remembering how lucky they were last feeding... Criss , Cross , and Applesauce start heading off, Criss and Cross ditch applesauce when he isn't looking and he end's up wandering off in another direction...</p><p></p><p>Kalad stumps off in the general direction of everyone else. He gets himself ready to wallop the heavily painted, heavily perfumed, dead folk back outside if this turns out to be a decent sentient being...</p><p></p><p>Perky walks the long way trying to get a good angle on what could be ahead, shoes making loud echoing wallop sounds along the way.</p><p></p><p>[sblock=OOC] Gibberling Bunch double move, runs to D20;</p><p>Pact Bound Adept fails to recharge power <a href="http://invisiblecastle.com/roller/view/1966560/" target="_blank">Roll lookup</a> double moves to D28 <a href="http://invisiblecastle.com/roller/view/1966587/" target="_blank">stealth check</a> and minor action shifts to E29;</p><p>Skull Lord double move to I26;</p><p>Energy Mote double move to I25;</p><p>Mutant Thrall double move to K21</p><p>Fameskull Death Master moves to L24 passing by I22/K22 <a href="http://invisiblecastle.com/roller/view/1966642/" target="_blank">22 stealth</a>, Ready action Call of the Grave, if opportunity to cut off dragons escape;</p><p>PZ7 double move runs to K29,</p><p>PZ4 double move runs to K30,</p><p>PZ2 double move to F28,</p><p>PZ3 double move to J28,</p><p>PZ5 double move to H26,</p><p>PZ6 double move to F27,</p><p>PZ8 double move to K27;</p><p>Kalad double move to I28;</p><p>Gnome Arcanist double move to C26 <a href="http://invisiblecastle.com/roller/view/1966699/" target="_blank">failed stealth</a></p><p></p><p>Let me know if this format helps you at all, the important stuff will always be in the OOC box. Any tips and tricks are welcomed, as I'm still a newbie.[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4696388, member: 82643"] The Gibberling Bunch Band, makes an awful noise, that can only be described as pain. They surge forward at top speed to lend their support to the rest of the circus. Shifty, noticing the reproach from Lord Skull, and hearing the rather grumpy food, fails to steady his nerves. He marches toward the beast that may provide a nights reprieve from slop duty, ducking into a shadow, Giving a loud honk of his red nose. Then does his trademark bow and shift to let The Small Car Troop pass by. The Drum Major double whistle's and spins his Bone Staff. [COLOR="Lime"]I'm supposed to lead the parade![/COLOR] He then marches to the front of the line and starts down a path he deems they should follow. Zingy follows along happily dodging the staff and darting every which way along with the whistle. Mortimer begins dejectedly shambling in the direction the Drum Major showed, once passing the Drum Major, it's all break-dancing (flailing tentacles and slinging gobs of filth) until he finds a nice spot to stop and strike his best B-Boy pose. Red, now barely shedding light, sneaks into a side passage to await the food, he gets ready to call in the clowns in case he can cut off the meals escape. Kalad calls out [COLOR="Blue"]You Small Car Troop, buddy up, nobody lose your buddy, we don't want another incident like the orphanage do we? DO WE?[/COLOR] A loud moaning wail escapes everyone but Dunce. Honkers and Sqeekers run on ahead. Bends and Breaks walk after them, remembering how lucky they were last feeding... Criss , Cross , and Applesauce start heading off, Criss and Cross ditch applesauce when he isn't looking and he end's up wandering off in another direction... Kalad stumps off in the general direction of everyone else. He gets himself ready to wallop the heavily painted, heavily perfumed, dead folk back outside if this turns out to be a decent sentient being... Perky walks the long way trying to get a good angle on what could be ahead, shoes making loud echoing wallop sounds along the way. [sblock=OOC] Gibberling Bunch double move, runs to D20; Pact Bound Adept fails to recharge power [URL="http://invisiblecastle.com/roller/view/1966560/"]Roll lookup[/URL] double moves to D28 [URL="http://invisiblecastle.com/roller/view/1966587/"]stealth check[/URL] and minor action shifts to E29; Skull Lord double move to I26; Energy Mote double move to I25; Mutant Thrall double move to K21 Fameskull Death Master moves to L24 passing by I22/K22 [URL="http://invisiblecastle.com/roller/view/1966642/"]22 stealth[/URL], Ready action Call of the Grave, if opportunity to cut off dragons escape; PZ7 double move runs to K29, PZ4 double move runs to K30, PZ2 double move to F28, PZ3 double move to J28, PZ5 double move to H26, PZ6 double move to F27, PZ8 double move to K27; Kalad double move to I28; Gnome Arcanist double move to C26 [URL="http://invisiblecastle.com/roller/view/1966699/"]failed stealth[/URL] Let me know if this format helps you at all, the important stuff will always be in the OOC box. Any tips and tricks are welcomed, as I'm still a newbie.[/sblock] [/QUOTE]
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