The circus of the damned begin trumpeting their way into the maze of tunnels, moaning and groaning and making a general cacophony.
Kalad the Paladin all but weeps from the pain in his mighty bum, trying to keep the clowns in line during show time is bad enough, but now being assigned to traipsing them off to feed occasionally. Unbearable!
As usual Perky the Gnome Arcanist seems upbeat about the whole of the adventure, easy for him, because if the undead clowns turn, he just sneaks away. Not like Kalad who has to wrangle...
Just now they were up to the same antics as usual.
Shifty the Adept settle's his staff on his shoulder before doing a full 360 turn, just coming wide of taking Mortimer The Mutated Thrall's head clean off, though what difference that would make... and then Shifty tromps in full funny shoe regalia as far off as he can, seemingly oblivious to the near miss, or near hit, or whatever...
The Skull Lord looked mortified however, well as mortified as a three skulled, iron tophat wearing, painted to look happy, Drum Major, can look.
Hey! Don't you walk off, I saw that Shifty! You know little Mortimer can't take even the slightest bump to the head! Why if I just touched him like this, and with that the Drum Major thinks a tiny snowball into existence and flings it at one of the "Small Car Troop". The unlucky recipient of said iceball drops like a burlap sack.
Well... He would do just that. Get back up Dunce, and go stand in the corner! I know you could have out thought that move... With that "Dunce" stands back up and moans like the west wind.
Now I won't take that kind of back talk from you Dunce, you go stand in the corner like a good boy.
The Drum Major then gives a flashy pump of his fused bone staff and begins double marching forward. Blowing his whistle all the while.
Zingy, the Energy Mote, can't stand to be away from daddy Skull Lord, in his dire state of separation anxiety, he flies as close to the ceiling as possible and makes a bee line to get ahead of him.
Mortimer mutant thrall, the extraordinary, tap dances and sashays his way ahead of the group in his usual bid to grab the spot light. Tentacle's slapping the cold rock all the way along, and leaving a fine trail of slime that any slug would be proud of.
Ringmaster Red, or The Flaming Flier, as he was called in his youth, calls out,
Now just you hold your horses you show offs, I'm the ringmaster here and I will lead. I'm off to scout the area and find the big hunk of meat we were promised. I hope it's still alive, I hate the taste of old flesh, and would hate to have another member to feed over fresh food. the "Flaming Skull" "Master of Death" speeds off ahead of the group, dimming his fiery presence, doing his best to stay hidden.
Dunce obediently begins stumping off to stand in the corner, softly groaning all the while.
The rest of The Small Car Troop begins filing after the Drum Major, in a grotesque show of skin sluffing off, and limbs making awful "I shouldn't bend this way" sounds.
After the first few stop behind the drum major the big shoed clods in the back begin shoving their way forward.
Smiling white faces, some with mandibles some without, begin scrunchy facing at each other while they resistantly shuffle forward, unable to stop the momentum picked up from behind.
They shamble about with no apparent direction after passing up the Drum Major.
Kalad slams his palm over his face, and shouts out to whatever god will still hear him,
What did I do, What Did I Do!? He begins charging forward to try and wrangle the Small Car Troop clowns before they hurt themselves... or more accurately someone else.
Perky in his fabulously stylized, chunks and gore, undead make-up, begins merrily trotting along to find his place in the roving squad of carnival creatures. sticking to his Gnome roots by trying to be as stealthy about it as possible, with big squeaking clown shoes that is...
[sblock=OOC] Pact bound adept standard action quarterstaff attack on mutated corpse
misses moves to C16; Skull Lord Minor action bone chilling fear on PZ1 at B12
hits, PZ1 dies, Skull Lord Minor action Skull of Deaths Command PZ1 stands at full hit point, Skull Lord runs to C17; Energy Mote takes double move to B18; Mutant Thrall Double moves to F24; Flame Skull Death Master double move to H27 and
Hides;PZ1 moves to C5, the rest of the pack double moves as far forward as possible, spreading out, four taking the high fork, three taking the low fork; Kalad double moves running toward the low fork; Gnome Arcanist double moves to any legal position,
and stealths.;
That's it for now, I'm having issues moving this many folks and keeping track of them with the map. Have any good advice? [/sblock]