Monster Mash: CaBaNa vs. the dragon


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covaithe

Explorer
Round 4

The dragon roars in pain as a few of the circus attacks damage it. Shifty's staff of flame does 11, red's fireball does half damage (10) on a miss.

Kalad rushes heedlessly forward, giving the dragon a wide opening, which it somehow misses. (ooc: Crap!)

The dragon rears back and roars a shattering challenge, its mighty jaws gaping wide, striking terror into what remains of the hearts of the circus. Then it breathes again, a maelstrom of icy winter. (ooc: Takes 5 fire. Recharges breath weapon. Frightful presence, hits Perky, zingy, pz9, pz11, Kalad, pz12, Red. Gibberlings are immune, skull lord was missed. rolls. Those hit are stunned til end of the dragon's next turn, and -2 to attack rolls thereafter (save ends). Dragon spends AP to use breath weapon: hits Perky, Kalad, Red, and gibberlings. Perky and Red take 24 cold, Kalad takes 14, and gibberlings take 29. attacks, damage. makes the save vs. ongoing fire.)

Initiative

Shifty the Adept 58/58,
Skull Lord 45/45, +2 defenses tsnt
Zingy the Mote 1/1, stunned, -2 to attacks (save ends)
Mortimer the Thrall 1/1
Ringmaster Red 104/128, stunned, -2 to attacks (save ends)
Pack Zombie 9 1/1, stunned, -2 to attacks (save ends)
Pack Zombie 10 dead
Pack Zombie 11 1/1, stunned, -2 to attacks (save ends)
Pack Zombie 12 1/1, stunned, -2 to attacks (save ends)
Pack Zombie 1 1/1
Pack Zombie 2 1/1 +2 def tsnt
Pack Zombie 3 1/1
Pack Zombie 4 1/1
Pack Zombie 5 1/1
Pack Zombie 6 1/1 +2 def tsnt
Pack Zombie 7 1/1
Pack Zombie 8 1/1
Kalad The Paladin 29/54, 10 cold resist, slowed and weakened (save ends both), stunned, -2 to attacks (save ends)
Perky the Arcanist 22/46, bloodied, stunned, -2 to attack rolls (save ends), slowed and weakened (save ends both)
Dragon 382/408, -2 to defenses from gibberling aura
Gibberling Bunch 3/32, bloodied, +2 defenses tsnt <== You're up

Zones in effect:
  • enemies within 10 of the gibberlings take -2 defenses
  • burst 3 around O29: the circus gets +1 AC
  • undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves
  • all allies within 5 of Gnome arcanist have concealment

Resources used:
Ringmaster Red: Call of the Grave, Fireball
Kalad: AP, Sacred circle, Divine Strength
Dragon: APx2, breath weapon, frightening presence

[sblock=map]
CabanaDragon006.png
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CaBaNa

First Post
I don't have time before work, so I'll edit in fluff later...


The Gibberling Bunch Band trumpets off with a howl out of hades, and begin writhing in a discordant melody of defense.

Shifty sees the dragons breathe again and realizes what he must do, he gathers up his wits and throws a glowing ball of healing light into the middle of his circus brethren. Kalad, the Gibberling Bunch Band, and Ringmaster Red all feel warmth in their bones, or whats left of them that is... Shifty nimbly jumps out of harms way, hiding behind his comfy wall again, waiting to deliver more covering help to his comrades in circus.

You Knave! The Drum Major calls out! His second and third heads begin to chatter back and forth when one of them opens his mouth beyond human possibility and belches fire, while the other spews forth filthy grime from his maw, I won't have any over grown lizard hurting my Band so, whom will I lead in the march! The Drum Major begins twirling his staff before him to fend off further attack.

Zingy continues his high pitch whimper but doesn't seem to get any better for all his complaints.


Mortimer seems to second the Drum Major slinging gobs of his postmortum filth toward the dragons open eyes and mouth.
MEMHHMEHOOOO!!! He shouts.

Ringmaster Red stands their, stunned at the size of such a beautiful feast... and scared that he may be eaten in a single gulp. He flaps about and can't seem to find his nerves.
Though the speech from his Drum Major gives him some comfort.

Most of the Small Car troop lope off in their favorite direction or stand dumbfounded by the loud beasty they want to eat.

Perky notices a putrid smell different from the Undead Circus he travels with and takes a moment to prestidigitate the seat of his pants...




[sblock=OOC]

Gnome Arcanist immediate reaction Fade Away turns invisible

Gibberling Bunch total defense;

pact-bound adept
recharge Dragons grace Success!
move to K30
Standard healing burst centered N 30 affecting Kalad, Flameskull, Gibberlings all regain 20 hitpoints.
minor action shift to K29;

Skull Lord
Minor Skull of withering flame 32 to hit for 7 fire and necrotic damage roll lookup
standard action total defense

Energy Mote
rolls save misses

Mutated Thrall
Move to R26
Standard Gobs of Filth 21 to hit for 6 poison damage Roll lookup

Flameskull Death Master
Regen 5 from skull lord
rolls save with +2 natural 1

pack zombies
pz 3, 4, 5, 7, 8 run towards mutated thrall
pz 6, 2, 1 surround perky
pz 9, 11, 12 roll saves PZ 9, 11 success PZ 12 fails

Kalad
Makes two saving throws Both Succeed!

Gnome Arcanist
Rolls saves Both Succeed!

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covaithe

Explorer
Round 5

(ooc: Arcanist can't fade away, since the stunned condition takes effect first. Not that it matters, since the dragon can't get to it in melee and only has area ranged attacks. Also, the guys who are stunned don't get to save against the -2 to attack rolls this round; that's an aftereffect that only starts when the stunned condition wears off. Kalad does save against slowed and weakened, though. Also, I made another mistake last round, which is that the dragon's breath can't hit both Perky and the Gibberlings, it's a blast 5 and they're 6 squares apart. Perky's HP are retconned back up.)

The circus chips away at the dragon again. (ooc: 7 fire/necrotic and 6 poison damage.)

The dragon blasts ice from its maw yet again. (ooc: recharges breath, uses it. hits pz6, pz2, zingy, Kalad, Red, skull, and gibberlings. rolls. 21 damage, slowed and weakened. Kalad takes 10 less and gibberlings take 5 more, killing them. Zingy explodes, healing Kalad, Red, and Skull for 6 HP, and gets an attack on the dragon.)


Initiative

Shifty the Adept 58/58 <== You're up
Skull Lord 30/45, +2 def tsnt, slowed and weakend (save ends both)
Zingy the Mote dead
Mortimer the Thrall 1/1
Ringmaster Red 113/128, -2 to attacks (save ends), slowed and weakend (save ends both)
Pack Zombie 9 1/1, -2 to attacks (save ends)
Pack Zombie 10 dead
Pack Zombie 11 1/1, -2 to attacks (save ends)
Pack Zombie 12 1/1, -2 to attacks (save ends)
Pack Zombie 1 1/1
Pack Zombie 2
Pack Zombie 3 1/1
Pack Zombie 4 1/1
Pack Zombie 5 1/1
Pack Zombie 6
Pack Zombie 7 1/1
Pack Zombie 8 1/1
Kalad The Paladin 44/54, 10 cold resist, -2 to attacks (save ends), slowed and weakend (save ends both)
Perky the Arcanist 46/46, -2 to attack rolls (save ends)
Dragon 369/408
Gibberling Bunch dead

Zones in effect:
  • burst 3 around O29: the circus gets +1 AC
  • undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves
  • all allies within 5 of Gnome arcanist have concealment

Resources used:
Ringmaster Red: Call of the Grave, Fireball
Kalad: AP, Sacred circle, Divine Strength
Shifty: healing burst
Dragon: APx2, breath weapon, frightening presence

[sblock=map]
CabanaDragon007.png
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CaBaNa

First Post
I've been rolling 1's at work the last couple of days, and that has translated into a very hectic few days both in and out.

currently rolling up the circus' turn.
 


CaBaNa

First Post
Everyone hears the death rattle of the band and the small explosion that zingy makes as he poofs out of existence. The few near him feel his last desperate attempt to care for his master Skull Lord and feel comfort even though he has passed.

The dragon takes his talons out from over his head and seems to regain some composure to his swings.

Shifty is overwhelmed and can't focus on his healing capabilities. he moves to protect the drum major fortifying him against the next wave of attack surely coming from the bestial mouth of mayhem. then cowardly ducking back behind his wall of comfort... I love you wall... I miss the band...

The Drum Major whistles shrilly and consistently to fill the void of noise created by his missing band, NOOOO!! One mouth screams while the other repeats the fireworks again with less vigor. the staff begins to spin even faster creating a whole new sound in the air, almost mimicking the Gibberling Bunch Band between the whistle and staff.

Mortimer continues his incoherent wailing while shoveling Gobs of Filth at the dragon, who by now has a fine sheet of muck on his white hide...

Ringmaster Red just can't shake his fear and blast a laser like hole in one wing of the dragon...

The Small Car Troop move to help their beloved ringmaster in hopes of him slaying this beast and roasting his innards.

Kalad Brings his Greataxe to bear against the scales of the beasty dragon, and finds his hands reverberating... leaving him unable to attack as well and with less strength in his arms.

Perky shells up and goes fetal while standing bunny hopping behind the wall with shifty sniveling to himself Undead over dragons any day, Undead over dragons, Undead over dragons....

Stop your sniveling!!!
Yes sir! says Shifty, at the same moment Perky hollars
Yes sir! and stands to full attention and steels himself for his next action.







[sblock=OOC]
Zingy misses... I didn't even roll

Pact Bound Adept fails recharge of healing burst
Move to K30
Minor Dragons Grace on Skull Lord (resist 10 cold)
Minor shift back to K29

Skull Lord
Standard Total Defense
Minor Skull of Withering Flame 20 vs fort for 9 damageroll lookup
fails save

Mutated Thrall
Standard Gobs of Filth 27 vs AC for 6 damageRoll lookup

Flameskull deathmaster
Standard Flame Ray 21-2= 19 vs reflex for 11 /2 = 5 damageRoll lookup
Even with the skull lords help Both saves miss

Pack Zombies
PZ 7, 3, 4, 5 move to crowd in behind PZ 8
PZ1 moves to L27, will use lurching sacrifice if gnome arcanist is hit
PZ 9, 11, 12 will assist Flame skull death masters next attack all but one succeed +4 to FSDM next attack on dragon
Only PZ12 succeeds on save vs -2 to attacks

Kalad
Standard Greataxe misses
Kalad fails vs -2 attacks, succeeds vs. slow and weakened

Gnome Arcanist
Standard Total defense
Moves to L28

[/sblock]
 
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covaithe

Explorer
Round 6

(ooc: only the Thrall hits. Red regenerates 5. I also need a save from Perky the arcanist against the -2 to attacks.)


The dragon unleashes its fury at Kalad with both claws and teeth.
(ooc: dragon fails to recharge breath. Draconic fury at Kalad, both claws hit, one is a crit. Extra bite attack misses. Total 22 damage. Kalad is bloodied again.)

Initiative

Shifty the Adept 58/58 <== You're up
Skull Lord 30/45, 10 cold resist, +2 def tsnt, slowed and weakend (save ends both)
Zingy the Mote dead
Mortimer the Thrall 1/1
Ringmaster Red 118/128, -2 to attacks (save ends), slowed and weakend (save ends both), +4 to next attack vs dragon
Pack Zombie 9 1/1, -2 to attacks (save ends)
Pack Zombie 10 dead
Pack Zombie 11 1/1, -2 to attacks (save ends)
Pack Zombie 12 1/1, -2 to attacks (save ends)
Pack Zombie 1 1/1
Pack Zombie 2
Pack Zombie 3 1/1
Pack Zombie 4 1/1
Pack Zombie 5 1/1
Pack Zombie 6
Pack Zombie 7 1/1
Pack Zombie 8 1/1
Kalad The Paladin 22/54, bloodied, 10 cold resist, -2 to attacks (save ends)
Perky the Arcanist 46/46, -2 to attack rolls (save ends), +2 defenses tsnt
Dragon 363/408
Gibberling Bunch dead

Zones in effect:
  • burst 3 around O29: the circus gets +1 AC
  • undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves
  • all allies within 5 of Gnome arcanist have concealment

Resources used:
Ringmaster Red: Call of the Grave, Fireball
Kalad: AP, Sacred circle, Divine Strength
Shifty: healing burst
Dragon: APx2, breath weapon, frightening presence

[sblock=map]
CabanaDragon008.png
[/sblock]
 

CaBaNa

First Post
For all Shifty's bluster, he is still scared pantless, and reacts as such unable to focus on his true job of healing and buffing his comrades in circus. instead he pops out from behind the corner and looses a blast at the dragon.

The Drum Major continues his cacophony of whirling staff whistle blast buffoonism. Both heads recuperate from their lost pet, and blast away at the dragon.
Your flesh will be stripped of those pretty scales wyrm!

Mortimer now has a nice coating of filth making the dragon seem more a brown mess than a majestic white. He continues to fling gobs into the dragons eyes.

Red the Ringmaster zaps the dragon again! See you can hit him! comes the battle cry of Drum Major Skull Lord! Red pulls himself together and begins huffing up his chest to mimic the dragons huge flight muscles.

The Small Car Troop begin surrounding and helping the rest of the crew to distract and destroy the dragon, one even jumping in front of a claw to save Kalad from certain impalement. Kalad still takes a nasty nick.

Kalad tries to smash the scales of the dragon again, and learns how to avoid the nasty reverberation caused afterward.

Perky flings a bolt of dazing power toward the dragon, watching to see if it connects!


[sblock=OOC]
Perky the Gnome arcanist saves with a nat 20...Harumph

Shifty the Pact bound adept fails recharge of healing burst
fails recharge of dragons grace
Moves to K30
Standard Flaming Staff attack vs dragon 27 to hit reflex for 8 fire damage and ongoing 5 fire damage
Minor Shifts to K29

Skull Lord
Minor action Skull of withering Flame 30 to hit fortitude for 4 (due to weakened) fire and necrotic damage
Standard action total defense
saves vs slowed and weakened

Mortimer the Mutated Thrall
Standard Gobs of Filth 37 to hit AC for 6 poison damage

Red the Flame Skull Ringmaster
Regen 5
Flame Ray 28 to hit reflex with +4 from PZ -2 from dragon for 7 (due to weakened) fire damage
Just barely makes save vs both -2 to attacks and slowed and weakened.

Pack Zombie Small Car Troop
PZ 9, 11, 12 assist FSDM Red on his next attack vs. the dragon
PZ1 moves to 028 standard to assist skull lord next attack vs dragon fails PZ1 will use lurching sacrifice if Kalad is hit.
PZ 8 and those behind him ready action to run toward dragon if he kills a PZ
The only pack zombie still taking -2 to attacks is PZ 9

Kalad the Paladin
GreatAxe vs Dragon misses
saves vs -2 to attacks

Gnome Arcanist
scintillating bolt vs dragon 24 to hit fortitude for 9 damage
[/sblock]
 
Last edited:

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