Round 4
The dragon roars in pain as a few of the circus attacks damage it.
Shifty's staff of flame does 11, red's fireball does half damage (10) on a miss.
Kalad rushes heedlessly forward, giving the dragon a wide opening, which it somehow misses.
(ooc: Crap!)
The dragon rears back and roars a shattering challenge, its mighty jaws gaping wide, striking terror into what remains of the hearts of the circus. Then it breathes again, a maelstrom of icy winter.
(ooc: Takes 5 fire. Recharges breath weapon. Frightful presence, hits Perky, zingy, pz9, pz11, Kalad, pz12, Red. Gibberlings are immune, skull lord was missed. rolls. Those hit are stunned til end of the dragon's next turn, and -2 to attack rolls thereafter (save ends). Dragon spends AP to use breath weapon: hits Perky, Kalad, Red, and gibberlings. Perky and Red take 24 cold, Kalad takes 14, and gibberlings take 29. attacks, damage. makes the save vs. ongoing fire.)
Initiative
Shifty the Adept
58/58,
Skull Lord
45/45, +2 defenses tsnt
Zingy the Mote
1/1, stunned, -2 to attacks (save ends)
Mortimer the Thrall
1/1
Ringmaster Red
104/128, stunned, -2 to attacks (save ends)
Pack Zombie 9
1/1, stunned, -2 to attacks (save ends)
Pack Zombie 10 dead
Pack Zombie 11
1/1, stunned, -2 to attacks (save ends)
Pack Zombie 12
1/1, stunned, -2 to attacks (save ends)
Pack Zombie 1
1/1
Pack Zombie 2
1/1 +2 def tsnt
Pack Zombie 3
1/1
Pack Zombie 4
1/1
Pack Zombie 5
1/1
Pack Zombie 6
1/1 +2 def tsnt
Pack Zombie 7
1/1
Pack Zombie 8
1/1
Kalad The Paladin
29/54, 10 cold resist, slowed and weakened (save ends both), stunned, -2 to attacks (save ends)
Perky the Arcanist
22/46, bloodied, stunned, -2 to attack rolls (save ends), slowed and weakened (save ends both)
Dragon
382/408, -2 to defenses from gibberling aura
Gibberling Bunch
3/32, bloodied, +2 defenses tsnt
<== You're up
Zones in effect:
- enemies within 10 of the gibberlings take -2 defenses
- burst 3 around O29: the circus gets +1 AC
- undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves
- all allies within 5 of Gnome arcanist have concealment
Resources used:
Ringmaster Red: Call of the Grave, Fireball
Kalad: AP, Sacred circle, Divine Strength
Dragon: APx2, breath weapon, frightening presence
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