CaBaNa
First Post
The Gibberling Bunch Band marches toward the sound of food. Ratcheting up a heaping helping of raucousness. Leaving the dragon no choice but to cover it's sensitive ears.
Shifty shuffles forward and then marches in front of the band to try and get a good spot for the music, and steels himself against any more negative comments.
The Drum Major marches forward and tries to scare the chilly dragon, but his silly paint doesn't help much. He then double whistles and a burst of flame and negative energy whip around the dragon, missing by a mile.
Zingy follows along and watches the dissapointing display of his master.
Mortimer begins moving in the direction he last saw the Drum Major go, skipping as if playing hop scotch.
Red the Ringmaster Flies next to the drum major to discuss tactics, trying to hide as a torch on the wall... He calls out that it is time for the clowns to arrive! Four new Small Car Troop clowns appear behind and in front of the dragon.
The three new clowns try and push the dragon toward the fourth, one of them slipping as if on a banana peel. The fourth goes to grab the dragon by the ears and comes up empty handed, literally, from an accident that happened while exiting the car last year.
The rest of the Small Car Troop run after Mortimer except the two too slow to do anything but walk after the rest of the troop Shooing away imaginary popcorn and tomato projectiles.
Kalad stomps down the corridor and holds his axe defensively in front of him, awaiting the dragons next move.
Perky the arcanist walks forward and prepares to cast a spell if he see's the chatty dragon.
[sblock=OOC]Gibberling Bunch double moves to K28, dragon enters Gibberling aura and takes -2 to all defenses;
Pact-Bound Adept doesn't recharge Dragon's Grace. Roll Lookup, minor action shifts to F29, moves to L28, Standard Action total defense;
Skull Lord moves to M30, Minor action Bonechilling Fear 18 misses Roll Lookup, Minor action skull of withering flame 18 misses Roll Lookup;
Energy Mote moves to L31, takes total defense;
Mutated Thrall double move to Q13;
FlameSkull Death Master moves to N30, 21 stealth Roll Lookup, uses call of the grave, Pack Zombies at S28, T29, U29, V29;
PZ at T29, U29, and V29 assist PZ at S28 with a Grab attack, 2/3 are successfulRoll Lookup,
S28 makes a grab attack with a +2 for being adjacent to another PZ, a +4 from assist, and a +3 from strength mod, 18 misses Roll Lookup,
All other PZ double move run toward Mutated Thrall, except PZ 2 and 6 who take a move action toward the Mutated thrall and then use full defense;
Kalad moves to M26 and takes full defense;
Gnome Arcanist moves to H27 and readies Scintillating Bolt if the dragon moves where it can be cast.
active aura's
Gibberling aura, dragon takes -2 all defenses
Gnome Arcanist aura of illusion, all allies within 5 of Gnome arcanist have concealment
Skull Lord Master of the Grave, all undead allies within 2 gain regen 5 and +2 to saving throws
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Shifty shuffles forward and then marches in front of the band to try and get a good spot for the music, and steels himself against any more negative comments.
The Drum Major marches forward and tries to scare the chilly dragon, but his silly paint doesn't help much. He then double whistles and a burst of flame and negative energy whip around the dragon, missing by a mile.
Zingy follows along and watches the dissapointing display of his master.
Mortimer begins moving in the direction he last saw the Drum Major go, skipping as if playing hop scotch.
Red the Ringmaster Flies next to the drum major to discuss tactics, trying to hide as a torch on the wall... He calls out that it is time for the clowns to arrive! Four new Small Car Troop clowns appear behind and in front of the dragon.
The three new clowns try and push the dragon toward the fourth, one of them slipping as if on a banana peel. The fourth goes to grab the dragon by the ears and comes up empty handed, literally, from an accident that happened while exiting the car last year.
The rest of the Small Car Troop run after Mortimer except the two too slow to do anything but walk after the rest of the troop Shooing away imaginary popcorn and tomato projectiles.
Kalad stomps down the corridor and holds his axe defensively in front of him, awaiting the dragons next move.
Perky the arcanist walks forward and prepares to cast a spell if he see's the chatty dragon.
[sblock=OOC]Gibberling Bunch double moves to K28, dragon enters Gibberling aura and takes -2 to all defenses;
Pact-Bound Adept doesn't recharge Dragon's Grace. Roll Lookup, minor action shifts to F29, moves to L28, Standard Action total defense;
Skull Lord moves to M30, Minor action Bonechilling Fear 18 misses Roll Lookup, Minor action skull of withering flame 18 misses Roll Lookup;
Energy Mote moves to L31, takes total defense;
Mutated Thrall double move to Q13;
FlameSkull Death Master moves to N30, 21 stealth Roll Lookup, uses call of the grave, Pack Zombies at S28, T29, U29, V29;
PZ at T29, U29, and V29 assist PZ at S28 with a Grab attack, 2/3 are successfulRoll Lookup,
S28 makes a grab attack with a +2 for being adjacent to another PZ, a +4 from assist, and a +3 from strength mod, 18 misses Roll Lookup,
All other PZ double move run toward Mutated Thrall, except PZ 2 and 6 who take a move action toward the Mutated thrall and then use full defense;
Kalad moves to M26 and takes full defense;
Gnome Arcanist moves to H27 and readies Scintillating Bolt if the dragon moves where it can be cast.
active aura's
Gibberling aura, dragon takes -2 all defenses
Gnome Arcanist aura of illusion, all allies within 5 of Gnome arcanist have concealment
Skull Lord Master of the Grave, all undead allies within 2 gain regen 5 and +2 to saving throws
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