Here is a character I have sitting around who might fit into this.
[sblock=Gob Ironfoot]
Race: Halfling (lightfoot)
Class/Level: Monk 1
Alignment: Lawful Neutral
Size: Medium
Type (Subtype): Humanoid (halfling)
Init: +3
Speed: 25ft
Senses: Passive Perception: 12
Languages Common, Halfling
Background: Urchin
Ispiration: none
STATISTICS
Str 10 (+0), Dex 17 (+3) , Con 13 (+1), Int 08 (-1), Wis 14(+2), Cha 13 (+1)
AC: 15 (dex, wis)
HP: 09 (1d8 +1)
Prof. Bonus +2
Proficiencies: all simple weapons and shortswords
Tools: Reed Flute, Disguise Kit, Thieves' Tools
Feats: none
Saves: STR +2, DEX +5
Special Defenses: none
Combat:
MELEE: unarmed strike +5, 1d4+3 bludgeoning
RANGE: sling +5, 1d4+3 bludgeoning, ammunition (30/120)
RANGE: dart +5, 1d4+3 piercing, finesse, thrown (20/60)
Skills:
+3 (dex) Acrobatics
+2 (wis) Animal Handling
-1 (int) Arcana
+2 (str) Athletics*
+1 (cha) Deception
-1 (int) History
+4 (wis) Insight*
+1 (cha) Intimidation
-1 (int) Investigation
+2 (wis) Medicine
-1 (int) Nature
+2 (wis) Perception
+1 (cha) Performance
+1 (cha) Persuasion
-1 (int) Religion
+5 (dex) Sleight of Hand*
+5 (dex) Stealth*
+2 (wis) Survival
* proficient
Racial:
Ability Scores: +2 DEX and +1 CHA
Size: Small
Speed: 25 feet
Lucky: whenever you roll a 1 on an attack roll, ability check, or save you can reroll that die and must use the new roll
Brave: advantage on saves against being frightened
Halfling Nimbleness: can move through the space of any creature that is of a size catagory larger than yours
Naturally Stealthy: you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you
Languages: Halfling and Common
Urchin:
Skills: Sleight of Hand and Stealth
Tools: Disguise Kit and Thieves' Tools
Feature: CITY SECRETS: You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions
you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Monk:
-Martial Arts:
-can use DEX instead of STR for attack and damage rolls with unarmed strikes and monk weapons
-use d4 in place of the normal damage of unarmed strikes or monk weapons
-when using the Attack action with an unarmed strike or monk weapon (on your turn), you can make one unarmed strike as a bonus action
Combat Gear:
sling
darts (10)
Other Gear:
small knife
clothes, common
petmouse
mother's wedding band
rope 50' hemp
Backpack
- map of the city
- bedroll
- mess kit
- tinderbox
- torches 10/10
- rations 10/10
- waterskin
Belt Pouch
- loose coins
Treasure:
GP: 10 SP: 00 CP: 00
Carrying Capacity: 150 lbs
Push/Drag/Lift: 300 lbs
Climb: 12' Swim: 12'
Long Jump: 10' & 5'
High Jump: 3' & 1.5'
Hold Breath: 2 minutes
Personality:
Trait: I think anyone nice to me is hiding evil intent.
Trait: I am horribly, horribly awkward in social situations.
Ideal: I'm going to prove that I'm worthy of a better life.
Bond: No one else would have endured the hardships I've been through.
Flaw: Gold seems like a lot of money to me, and I'll do just about anything for more of it.
Sex: Male
Age: 24
Height: 3'-3"
Weight: 39lbs
Hair Color: sandy brown
Facial Hair: none
Eye Color: brown
Skin Tone: tanned arms and face from being outdoors alot
Scars/Tattoos: none
Description: Gob looks a a beggar or homeless kid when first seen. He wears no shoes, has ragged and torn breeches, and a once white lenin shirt that is stained and dirty. His hair is unkempt and gets in his eyes alot, it als o covers his pointe dears making him mistaken for a human child instead of an adult halfling.
[/sblock]
[sblock=Combat]
AC: 15 (dex, wis)
HP: 09/09 HD: 1/1 (1d8+1)
Speed: 25'
Saves: STR +2, DEX +5, CON +1, INT -1, WIS +2, CHA +1
Features: none
Special Defenses: none
Combat:
MELEE: unarmed strike +5, 1d4+3 bludgeoning
RANGE: sling +5, 1d4+3 bludgeoning, ammunition (30/120)
Consumables:
torches 10/10
rations 10/10
darts 10/10[/sblock]