S
Sunseeker
Guest
That is one thing that can make playing those races compelling.
Not everyone who plays them is interested in playing in a world where some races aren’t considered people, even by “good” people.
The monster story you're talking about here, is just one kind of game including PC goblins and gnolls. Eberron and many other properties present stories where there is, again, fantasy racism, but the players can actually explore that meaningfully outside of a “hide, run, or fight” scenario, because they have some rights, are understood to have souls and free will, and have made alliances with the other races.
A lot of good fantasy like that of Saladin Ahmed explore a world wherein members of wildly different races can be memebrrs of the same cultures and religions, as does Eberron. Playing an Orc in a world where some people think Orcs are the same as worgs or whatever, while others get that they aren’t, is much more compelling to me than a story where the org just has to hide being an orc all the time or fight of violently racist townsfolk. In Eberron, orca have a faith that is essentially the same as one of the major faiths (Silver Flame), and other Orcs are druids that protect the world from aberrations. The juxtaposition of that with ravager tribes of orcs from the Demon Wastes is ripe for extremely compelling stories.
I'm not disagreeing that there are a wide variety of fantasy settings, but the OP's setting is clearly one where the majority of the population thinks "monstrous races" are bad and dangerous. To the point that some of them would be killed on sight.
This is a very understandable, and arguably more common setting than not.