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Monsters struggling to hit players? Common?
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<blockquote data-quote="Kurotowa" data-source="post: 7574556" data-attributes="member: 27957"><p>If the party is funneling enemy attacks at their most heavily armored members while keeping the squishies out of harm's way, <em>they're doing their job right</em>. Small unit tactics like disciplined formation and coordinated target priority have been a part of D&D since the earliest days. A party that can master those skills will increase their power in ways that never show on a character sheet.</p><p></p><p>What can you do as a DM to increase the challenge? Well, first off, let the players have their wins a lot of the time. If they're playing smart they should be rewarded for it. But if you sometimes want to throw a squad of hobgoblins at them, who execute their own small unit tactics and have archers circle around to the flank and pepper the casters with arrows? That's a memorable encounter, as long as it's not <u>every</u> encounter, if you get what I mean.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7574556, member: 27957"] If the party is funneling enemy attacks at their most heavily armored members while keeping the squishies out of harm's way, [I]they're doing their job right[/I]. Small unit tactics like disciplined formation and coordinated target priority have been a part of D&D since the earliest days. A party that can master those skills will increase their power in ways that never show on a character sheet. What can you do as a DM to increase the challenge? Well, first off, let the players have their wins a lot of the time. If they're playing smart they should be rewarded for it. But if you sometimes want to throw a squad of hobgoblins at them, who execute their own small unit tactics and have archers circle around to the flank and pepper the casters with arrows? That's a memorable encounter, as long as it's not [U]every[/U] encounter, if you get what I mean. [/QUOTE]
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Monsters struggling to hit players? Common?
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