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Monsters struggling to hit players? Common?
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<blockquote data-quote="Oofta" data-source="post: 7574620" data-attributes="member: 6801845"><p>A lot of this is going to depend on campaign, resource management and level. If your level 5 fighter has defensive style, plate and a shield that puts them at AC 21, which is assuming of course that you've gotten enough gold to buy that plate armor which may not be true based on the campaign. CR 5 monsters have around +7 or 8 to hit so they <em>should</em> hit around a third of the time (give or take). Hardly "hoping for a 20".</p><p></p><p>On the other hand, if there are enough magic items running around it can get quite a bit higher. Not sure how many spells/abilities add to AC (I'm not much of a min/maxer myself) but that's also heavily dependent on only having a handful of encounters between rests.</p><p></p><p>But if it is an issue, it's also fairly easy to deal with. Ignore the tanks with the super high AC. Have 1 creature trip or grapple the tank so the others can dog-pile. Target things other than AC. Or just up the chance to hit for the enemy by giving them reckless attack or an NPC cleric that blesses them as they go into battle.</p><p></p><p>In my experience, D&D is only as easy (or hard) as the DM and the group want it to be.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7574620, member: 6801845"] A lot of this is going to depend on campaign, resource management and level. If your level 5 fighter has defensive style, plate and a shield that puts them at AC 21, which is assuming of course that you've gotten enough gold to buy that plate armor which may not be true based on the campaign. CR 5 monsters have around +7 or 8 to hit so they [I]should[/I] hit around a third of the time (give or take). Hardly "hoping for a 20". On the other hand, if there are enough magic items running around it can get quite a bit higher. Not sure how many spells/abilities add to AC (I'm not much of a min/maxer myself) but that's also heavily dependent on only having a handful of encounters between rests. But if it is an issue, it's also fairly easy to deal with. Ignore the tanks with the super high AC. Have 1 creature trip or grapple the tank so the others can dog-pile. Target things other than AC. Or just up the chance to hit for the enemy by giving them reckless attack or an NPC cleric that blesses them as they go into battle. In my experience, D&D is only as easy (or hard) as the DM and the group want it to be. [/QUOTE]
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