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Monsters struggling to hit players? Common?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7574667" data-attributes="member: 6845520"><p>Past 6th level or so the game becomes less about whether or not the players are hit, but how many blows they can survive. The issue isnt thst a CR 6 creature has trouble hitting players, but that you are expecting a CR 6 creature to represent a threat by itself. A party of characters can reasonably handle creatures at least a few CR higher, and past CR 8, monsters start having attack bonuses of 8+. CR 11 creatures or so it isnt unheard of to have attack bonuses 12 or above.</p><p></p><p>Player AC can be quite high if a player wishes it to be, but tends to peak to about 21 or so without major investment in defensive features. Sure, shield spells and magic armor are a thing, but for every shield spell cast, a damage spell or utility spell *isnt* cast, and as a DM you have direct control over access to magic items. Challenge your players in ways that arent just stab the monster until it dies. Are you players spending all their spell slots on shield? Great! Give them a puzzle that isnt easily handled without certain magic spells that arent combat related, that way they can still solve them, but will be thinking the whole time "man, maybe I should've saved a spell slot for detect magic, detect thoughts, or charm person".</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7574667, member: 6845520"] Past 6th level or so the game becomes less about whether or not the players are hit, but how many blows they can survive. The issue isnt thst a CR 6 creature has trouble hitting players, but that you are expecting a CR 6 creature to represent a threat by itself. A party of characters can reasonably handle creatures at least a few CR higher, and past CR 8, monsters start having attack bonuses of 8+. CR 11 creatures or so it isnt unheard of to have attack bonuses 12 or above. Player AC can be quite high if a player wishes it to be, but tends to peak to about 21 or so without major investment in defensive features. Sure, shield spells and magic armor are a thing, but for every shield spell cast, a damage spell or utility spell *isnt* cast, and as a DM you have direct control over access to magic items. Challenge your players in ways that arent just stab the monster until it dies. Are you players spending all their spell slots on shield? Great! Give them a puzzle that isnt easily handled without certain magic spells that arent combat related, that way they can still solve them, but will be thinking the whole time "man, maybe I should've saved a spell slot for detect magic, detect thoughts, or charm person". [/QUOTE]
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