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Monsters struggling to hit players? Common?
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<blockquote data-quote="Unwise" data-source="post: 7574737" data-attributes="member: 98008"><p>It is important as a DM to remember that having 20 AC and being super hard to hurt is the main schtick of those character classes. While a mage is melting faces with fireball, or a cleric is raising the dead, the fighter is hard to hit. There is little appreciable difference between classes as far as HP goes, it is really only AC that separates the 'tank' from the 'squishies'.</p><p></p><p>A sword and board plate character is also giving up Polearm Master and GWM schenanigans to be harder to hit. It can be frustrating as a DM, but I would not work to overcome it much. A good mix of some saves instead of attacks, some enemies with pack tactics and some higher level but less numerous monsters should sort it out. I am not saying to increase the use of those disproportionately, just make sure that they are in the mix.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7574737, member: 98008"] It is important as a DM to remember that having 20 AC and being super hard to hurt is the main schtick of those character classes. While a mage is melting faces with fireball, or a cleric is raising the dead, the fighter is hard to hit. There is little appreciable difference between classes as far as HP goes, it is really only AC that separates the 'tank' from the 'squishies'. A sword and board plate character is also giving up Polearm Master and GWM schenanigans to be harder to hit. It can be frustrating as a DM, but I would not work to overcome it much. A good mix of some saves instead of attacks, some enemies with pack tactics and some higher level but less numerous monsters should sort it out. I am not saying to increase the use of those disproportionately, just make sure that they are in the mix. [/QUOTE]
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Community
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Monsters struggling to hit players? Common?
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