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Monsters struggling to hit players? Common?
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<blockquote data-quote="Nebulous" data-source="post: 7574892" data-attributes="member: 31465"><p>As someone who has DMed since 1st edition, and 5e since it came out, I would say I am qualified to disagree with you here. I DO run monsters intelligently and try Helping and grappling and spellcasters and whatever, and I can unequivocally say that in MY campaigns, per the OP concerns, it can still be difficult for monsters to hit those upper PC Armor Classes, especially at higher levels. And really, mob grappling every fight isn't fun, only sparingly. And preferably at the edge of a chasm or pit. </p><p></p><p>I really do think my favorite levels of D&D are 1st to 6th. I almost wish I could run a REALLY SLOW campaign where PCs stay 1st level for a month, and reaching 2nd level would be like "Holy S*#T we made it!" If you ever get so high that you are flying and casting lightning bolts and making two attacks per round, you're a very special son of a bitch.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7574892, member: 31465"] As someone who has DMed since 1st edition, and 5e since it came out, I would say I am qualified to disagree with you here. I DO run monsters intelligently and try Helping and grappling and spellcasters and whatever, and I can unequivocally say that in MY campaigns, per the OP concerns, it can still be difficult for monsters to hit those upper PC Armor Classes, especially at higher levels. And really, mob grappling every fight isn't fun, only sparingly. And preferably at the edge of a chasm or pit. I really do think my favorite levels of D&D are 1st to 6th. I almost wish I could run a REALLY SLOW campaign where PCs stay 1st level for a month, and reaching 2nd level would be like "Holy S*#T we made it!" If you ever get so high that you are flying and casting lightning bolts and making two attacks per round, you're a very special son of a bitch. [/QUOTE]
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Monsters struggling to hit players? Common?
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