Starman said:So, what are the "new uses for the Grace/Health system" mentioned in the ad copy?
SSquirrel said:Things like spending grace for extra movement, re-rolling a move/strength check, recall an already cast and forgotten spell. The last one really fits well for a campaign like Dragonlance where casting spells weakens you physically
SSquirrel said:Things like spending grace for extra movement, re-rolling a move/strength check, recall an already cast and forgotten spell.
Dice4Hire said:In my face to face we have been doing a feat every level for a couple years, and as long as some combinations/chains are kept in check (draconic feats, I am looking at you) it really has had surprisingly little impact with our character's abilities.
Interesting. The Double-Feat and Uberfeat concept reminds me of a fellow poster (but who was it? Please report immediately! ) that proposed to implement "feat points" and give feats different values. Toughness (3.0 Core style) could be a 1-point feat, while Melee Weapon Mastery could be a 5-point feat.
Somehow, I feel like now is exactly the time do this. That's why I am not so opposed to trying out Pathfinder with all the extra abilities for classes. Yes, the resulting characters are more powerful, you get game-breaking abilities, but who cares? 4E is coming, and if the game breaks, a new editions is out that can fix everything (until we find the new loop-holes and flaws, off course). Turn 3.x to 11, enjoy, and if it breaks, leave it behind.The Highway Man said:That's right. Careful though: these are branded as "WARNING: potentially game breaking" in the sourcebook itself.
These are certainly interesting ideas, and they may work great at a particular game table, but one should be very aware of the game-altering properties of such options.
Overall, BOXM2 is totally, utterly awesome, as a source of inspiration at the very least, and as a complement to the original BOXM at best. This is truly great.
Mustrum_Ridcully said:Somehow, I feel like now is exactly the time do this. That's why I am not so opposed to trying out Pathfinder with all the extra abilities for classes. Yes, the resulting characters are more powerful, you get game-breaking abilities, but who cares? 4E is coming, and if the game breaks, a new editions is out that can fix everything (until we find the new loop-holes and flaws, off course). Turn 3.x to 11, enjoy, and if it breaks, leave it behind.