Yup. And have them save versus poison. Cause ya know there's gonna be some poison. And maybe an explosion.
Heh.... isn't there always.
Yup. And have them save versus poison. Cause ya know there's gonna be some poison. And maybe an explosion.
No system can cure the problem of two players wanting to play different games.
Even there, it's no more useful than "Auto for Trained; roll for everyone else."Rather, it is only marginally useful solely on action resolution grounds, compared to current options, in that it makes it easier for the DM to manage the challenges.
I'm not. I'm only claiming that Mearls' description doesn't clearly explain what his proposal is trying to accomplish, how it accomplishes it better than the existing system, and why accomplishing it in this way is superior to other options. Without those three elemnts, I cannot gauge whether he even met his own goals, much less whether I agree with those goals.Is anyone claiming that somewhere between 3E to 4E skills, we have the perfect answer?
I'm not sure what he's poking, what the stick is, or what he thinks is going to happen if he keeps poking.If you are going to refine what is there, then poking around at the boundaries of why skills aren't quite perfect is going to take this kind of thinking. The failings are often subtle.
I'm not sure what he's poking, what the stick is, or what he thinks is going to happen if he keeps poking.
Spot on IMO. If someone searches for a movable tooth and that is where the secret door is, don't roll. Don't give them a 'bonus'. Just tell them that they have found it, for goodness sake!
Take something that like an "Expert" secret door. Characters with an Expert level in perception will auto discover the door. The Prod/Poker does not get his jollys even if she specifically says "I'm running my fingers along the cracks in that wall." unless she is a Apprentice, or lower, in perception. If she is an expert there is no advantage to her prodding and poking as she would auto discover the door. She will get some advantages is the door is Masterly hidden.
I'm not sure if their is a solution to this problem. I'm not adverse to players auto succeeding because of training, but I think it needs to be active. Passive stuff annoys me because it is silly, there is no outside force setting the DCs, I set them, so I'm dictating whether the PC passes or fails. Pointless.
I think it relatively easy to build some advantages in here. Remember though that the prime motive of all of this is to get the PCs interacting with their environment as much as possible so they can be immersed in the game, the situation and what is going on. If the system makes things automatic, then this prime motive goes out the window - and likewise as you and Lost Soul say from the player's perspective, they miss out on enjoyably flexing their mental muscles too.Take something that like an "Expert" secret door. Characters with an Expert level in perception will auto discover the door. The Prod/Poker does not get his jollys even if she specifically says "I'm running my fingers along the cracks in that wall." unless she is a Apprentice, or lower, in perception. If she is an expert there is no advantage to her prodding and poking as she would auto discover the door. She will get some advantages is the door is Masterly hidden.
On the one hand you do set the passive DCs by choosing whether to have a master secret door or standard secret door. However, your choice of which door is not in a vacuum. You should still be guided by the environment, situation and history - not the ranks of your PCs. This also gets back to the pointer point I made, if you have something to be discovered then there should be some guide that a particular area requires more than just passive perception. If it's in the middle of nowhere, then you are just setting your game up for fail or paralyzing search routines.I'm not sure if their is a solution to this problem. I'm not adverse to players auto succeeding because of training, but I think it needs to be active. Passive stuff annoys me because it is silly, there is no outside force setting the DCs, I set them, so I'm dictating whether the PC passes or fails. Pointless.
I wonder how many people who are fond of this would be fond of this in combat.
"Okay, the Fighter and the Thief have Expert Attack Rolls, the Cleric has Middling Attack Rolls, and the Wizard has Trainee Attack Rolls.
A CHALLENGER APPROACHES. It has Expert AC.
Well, guess the Cleric and the Wizard can sit this one out."
NOT A FAN.