Odhanan
Adventurer
I think old school for some gamers is linked to some game design elements, for sure, to the extent that it influences the game in actual play. The particular game design elements and the way they interact with the game will greatly vary from one "old-schooler" to another, though.
I certainly believe that one can play an old school game using modern rulesets, including 3.5. I don't know if I particularly would be able to fully pull this off, but I think it is possible. If you take some product from say, Necro or Goodman, or build an old school module of your own, and are particularly gifted in providing a particular ambiance at the game table, it's totally feasible. Depends on the DM and players, in the end.
Now, as to the way Monte intended to use the term "old school", I'm not sure he actually intended to use it in its most orthodox, uncompromising sense. I think he was more alluding to such megadungeons as T1-4 or Castle Greyhawk as we've come to imagine its layout rather than anything else.
Personally, I'm all over dungeonaday.com. I've been really itching for some old school action lately, and I think dungeonaday.com + C&C is going to be pure Win at my gaming table. I know of at least another person interested by Monte's DaD (pun intended) who wants to run it with AD&D. We sure will be providing feedback to Monte about DaD and its adaptability to these rules sets, provide some variants, discuss the various implications of the design, et cetera.
What's important to understand is that, if DaD is Monte's offering first and foremost, there's clearly the intent to build an interactive, collaborative community around it as well. I can say that among those who will ultimately participate to this community, old-schoolers will be present and vocal. Hopefully, this will create a feedback loop that will ultimately provide satisfaction to other old-timers out there.
I certainly believe that one can play an old school game using modern rulesets, including 3.5. I don't know if I particularly would be able to fully pull this off, but I think it is possible. If you take some product from say, Necro or Goodman, or build an old school module of your own, and are particularly gifted in providing a particular ambiance at the game table, it's totally feasible. Depends on the DM and players, in the end.
Now, as to the way Monte intended to use the term "old school", I'm not sure he actually intended to use it in its most orthodox, uncompromising sense. I think he was more alluding to such megadungeons as T1-4 or Castle Greyhawk as we've come to imagine its layout rather than anything else.
Personally, I'm all over dungeonaday.com. I've been really itching for some old school action lately, and I think dungeonaday.com + C&C is going to be pure Win at my gaming table. I know of at least another person interested by Monte's DaD (pun intended) who wants to run it with AD&D. We sure will be providing feedback to Monte about DaD and its adaptability to these rules sets, provide some variants, discuss the various implications of the design, et cetera.
What's important to understand is that, if DaD is Monte's offering first and foremost, there's clearly the intent to build an interactive, collaborative community around it as well. I can say that among those who will ultimately participate to this community, old-schoolers will be present and vocal. Hopefully, this will create a feedback loop that will ultimately provide satisfaction to other old-timers out there.