Jeff Wilder
First Post
And that, for me, is why "15 + CMB" is important to keep for special maneuvers. It represents a 30 percent chance of success against an evenly-matched opponent, and the effects are very strong.Have you thought about the other combat manuevers, too? Everyone gets all stuck on grapple, but they never consider bull rush, trip, overrun, and disarm.
Making a BBEG lose or waste actions -- which is the result of many of the combat maneuvers -- is disproportionately favorable to players in a big, big way. When you consider the selective nature of them -- someone will only try any given maneuver when it promises a potential reward much larger that its cost -- the current "15 + CMB" difficulty is just about right.
The things that need to be fixed about the rule are definitional, not numerical.