Jan van Leyden
Adventurer
I have no problem with leveling taking a bit of time, because it's typically done between play sessions and therefore doesn't take away from play time.
Not necessarily so. What if a PC dies in the middle of an adventure and the player has to come up with a replacement character of appropriate level?
It would be a great idea to have two different systems: one that gives you the full control, aimed at players who want to generate a character at level 1 and fin-tune him whenever he levels up, and one for quick generation of characters regardless of level.
Even better if one could use something like re-training rules to take a system 2 character and transfer him to system 1 over time.