No troll, no bait, that's why I"m in the 3.5 forum. Experimental Might resembles an advancement of 3.5, not a new system and personally, I think 3.5 better conveyed the RPG elements I enjoy. Combine the material here with Mearl's Iron Might book ,and you got a pretty good complete system to run a game off of.
The spell system is nice, as well as the seperation of HP. I also really enjoyed the mechanics of the newer spells. I also don't have to throw away all my books as there is a guide for converting classes and spells. Very nice touch. After 2 weeks with this book, I"m convinced Monte has made a masterpiece. I'd say it's D&D 3.99