BigVanVader
First Post
BigVanVader, I wouldn't mind having a rogue around, the unoptimized monk in the party is... ... ... lawful good.
"Silly Monk, loot is for me. Oh no more Trolls, everybody run!"
That's my character.
BigVanVader, I wouldn't mind having a rogue around, the unoptimized monk in the party is... ... ... lawful good.
What is the module?I know he's running a 2e module, and perplexed by the array of magic items, I went to go see if they were legacy items, but they're not in the module either.
Monsters are not set in stone, the DMG rules make adjusting ACs and HPs easy. It's super helpful when all your orc minis have breastplates. While it's possible the DM doesn't know how carefully this edition weighs damage and AC, it's also possible he adjusted the monsters. Were the orcs swinging greataxes and dealing 1d12+3 damage? (less damage can make up for higher AC CR wise ) Were they taking extra moves via the aggressive ability (aggressive counts as +2 damage a round on determining CR ).Orcs had higher ACs, and the DM was making up items, both mundane and magical. The deal was sealed when our party of 5 level-3 characters, and a level 2 were pitted against 7 ogres and a troll (and an undead assassin with a 22 AC for three rounds). We survived, barely, with 4 of the ogres fleeing... and each player walked away with 550 XP.
That sounds like the group needs a better method of treasure division. Also there are no guarantees magic items are tailored to the characters or that they will fit concepts perfectly.To add insult to injury, we had come across a treasure trove (inappropriate for our level), which contained about 16 magic items (very inappropriate considering the general attitude of magic items in 5e), some insanely powerful, some essentially pointless, none were really fitted for the party (my character walked away with 0/16 items due to lack of usefulness),
If you want to spoil any chance of the thrill of discovery, check the 2E Magic Item Encyclopedia.I went to go see if they were legacy items, but they're not in the module either.
I think the problem is clear. Your looking through the DMG and modules when you are a player. 4E Hackmaster was tongue in cheek about it, but knowing too much about a game does affect a player just as knowing too much about the tropes of fiction can destroy one's enjoyment of movies.So what do I do? I like the DM, he spins a good yarn, and he runs the table well, but there's a distinct break from 5e rules that has got my panties in a bunch.