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WarlockLord

First Post
I'm a psionics fan. And I STILL hate the enchantment nerf, and the necromancy nerf. So, no dark wizards? And now they're all evokers.

A ray of hope: the multiclassing rules. My 3e generalist wizard might be able to use them to snatch cool stuff from other magic users and just call himself a "magus". Still, turning all wizards into evokers rankles. Evocation is probably the most boring of the wizard's powers. I find summoning phantasmal terrors, domination, and finger of death to be far more interesting, awesome, and effective than "Me mage. Me fireball".

The implements are good. Long time needed.

As for god-slaying...it's fun.
 

Irda Ranger

First Post
Hella_Tellah said:
So cross out the word "psion" at the top of the character sheet and write in "enchanter." Game on.
Assuming it's that easy. I doubt it will be. Since Psions are going to have an explicitly new power source (Psi, not Arcane), I bet there will be all new mechanics, Feats, etc.

I don't want a re-labeled Psion. I want an Arcane Enchanter.
 


Rechan

Adventurer
Irda Ranger said:
I don't want a re-labeled Psion. I want an Arcane Enchanter.
I am absolutely certain that some 3rd party will put a book out with an Enchanter in it. Paizo or Necromancer or someone.

I like that Necromancy is getting its own class. As someone who's about to play a beguiler, a class structured around a certain "school" or spell theme is better than a specialty wizard. I wish Transmutation had gotten its own little class, like the Warmage/Dread Necro/Beguiler did.
 

WhatGravitas

Explorer
WarlockLord said:
I'm a psionics fan. And I STILL hate the enchantment nerf, and the necromancy nerf. So, no dark wizards? And now they're all evokers.
Yeah, that's stuff I miss. But for enchantment: I'd rather see niche protection for psionics than batman-wizards. For the evocation thing... yeah, that's a bummer. I'm going to miss transmutation... but then, I'd rather see a solid 4E framework (even with evocation as focus) than the batman-wizard again.

Why? Because it's probably easier to re-batman the wizard than to do the reverse. Sufficient splats will do the job. Splats or 3rd party or homebrew. I'm sure we'll see a bunch of 3.5 spells as 4E powers from homebrew.

Cheers, LT.
 

Valiantheart

First Post
Rechan said:
I recall the wizard article saying that you can cast spells without the implements, but it's going to be less effective.

Easy enough to fix:

If the Wizard has his 'material components' on his person he doesnt have to fiddle with the 15 implements and has the highest bonus they normally grant. Remove his 'material components' and he casts normally.
 

Stogoe

First Post
I hope the Wizard will have to choose Staff, Wand, or Orb at the outset, much like the Fighter will have to choose THF or 1H/Shield.

That is, his chosen implement makes him better in the things he wants to do anyways, and the other things are there, but not as powerful as a specialist. You'll get your one implement, and you won't get any bonuses for waving around the ones you didn't choose.

WarlockLord said:
I find summoning phantasmal terrors, domination, and finger of death to be far more interesting, awesome, and effective than "Me mage. Me fireball".
Well, we've heard recently that Warlocks have some summoning, so there's that.

Honestly, I'm looking forward to spellcasters that aren't just a blinking Win button.
 

Rechan

Adventurer
Valiantheart said:
Easy enough to fix:

If the Wizard has his 'material components' on his person he doesnt have to fiddle with the 15 implements and has the highest bonus they normally grant. Remove his 'material components' and he casts normally.
My thinking is that the wizard won't be juggling his foci so much as he'll specialize in one. He's a Staff wizard who sometime uses the orb, or an Orb wizard who sometimes uses his wand, but he's not carrying all three onto the battlefield.

Before they edited the Wizard article, they had four implements, and the impression I got was that a wizard focused on a Major and Minor implement. Which would've been cool, IMHO.
 

Rechan

Adventurer
Stogoe said:
Honestly, I'm looking forward to spellcasters that aren't just a blinking Win button.
I'm looking for spellcasters that don't wake up one day a summoner, the next day casting all illusions, and the next casting all blasting. I understand the desire to be a generalist, but being a generalist doesn't mean you should be able to do a little of everything.

Like what they said in the last podcast, the problem is that the Wizard is supposed to be able to do everything, and so it ties their hands when they're trying to carve out his niche in the game.
 

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