Kamikaze Midget said:
That thread is actually the thread that birthed my "holy trinity" of monster requirements: Adversary, Ally, and Anybody. A monster has to be an interesting combat, a good person when used by the players (including as a PC), and a cohesive part of the world in which it dwells.
My concerns about the "ogre is an ogre" still meaning "but now handicapped somehow to balance it out" aren't well-addressed yet....
[IMaGel]http://img141.imageshack.us/img141/1433/ogreganualvq1.th.png[/IMaGel] Mr Ogre is a CR3 in 3e terms, meaning he should be a good fight for a party of 3e Heroes. Now he needs 3 of his twins not to be outnumbered for that party, making an encounter level of 7. If that gets a direct translation that means the NPC ogre comes in about a 7th level monster {actual number will vary]. Since the monster will scale viably about 3 levels up and down, and there will be Minion and elite versions of most monsters, there will be about 21 viable flavors of ogre to challenge PCs with. All who are several levels of monster before any levels of class.
Now a PC ogre at low level will get a lot of what made the ogre a 'bruiser' stripped off for playability, making him a 'runt'. Now if the player WANTS all of the ogre package, he has to earn his way up to the normal ogre level of potency by taking bruiser classes, but instead he wants to break the mold, he can instead pursue other character types without having to commit the first 6 character levels just to 'be' the ogre as in 3.5.
It is roughly the 3.5 equivalent of dropping racial HD as the default, but also making SURE the 'LA' still fit balance wise.