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<blockquote data-quote="AnimeSniper" data-source="post: 6917687" data-attributes="member: 6842548"><p><strong>RAW Nukes are Weak here's how to make them more Lethal</strong></p><p></p><p>In the d20 Future book a Nuclear missile of one megaton yield does only 16d8 damage to the targeted impact zone or ground zero and thus a high level player with above 128 Hit Points could survive a point blank detonation directly in their face.</p><p></p><p>1: Implement a circular zone of four as follows; Ground Zero, Zones One/Two/Three with each zone beyond Ground Zero having reductions in the damage that the players would receive. </p><p></p><table style='width: 100%'><tr><td>Ground Zero</td><td>Full Damage + 3A</td></tr><tr><td>Zone One</td><td>Full Damage + 3A * 75%</td></tr><tr><td>Zone Two</td><td>Full Damage + 3A * 50%</td></tr><tr><td>Zone Three</td><td>Full Damage + 3A *25%</td></tr></table><p></p><p><strong><u>Warhead Yield</u></strong></p><p>2: First we could take the Core RAW stats and say that they are for the one kiloton rated bombs, missiles/torpedo's, and warheads with the dice damage being multiplied by the overall Yield of the weapon. Thus a weapon like the 15 KT Little Boy dropped on Hiroshima would inflict a minimum of 240 to a maximum of 1920 at Ground Zero.</p><p></p><p>3A: Include from Links to follow the following additional damage to the rolled damage.</p><p></p><table style='width: 100%'><tr><td>Blast Damage</td><td>50%</td></tr><tr><td>Radiation</td><td>15%</td></tr><tr><td>Thermal/Heat Damage</td><td>35%</td></tr><tr><td>Residual Radiation</td><td>10%</td></tr><tr><td></td><td></td></tr><tr><td></td><td></td></tr></table><p></p><p><u><strong>Warhead Yield Megaton & Above</strong></u></p><p>3B: For Megaton Yield weapons/ordinance increase the dice to d10/12/20/100 or use the following from Kronos182 <a href="http://www.enworld.org/forum/showthread.php?474869-Kronos-s-d20-Stuff&p=6835422&viewfull=1#post6835422" target="_blank">http://www.enworld.org/forum/showthread.php?474869-Kronos-s-d20-Stuff&p=6835422&viewfull=1#post6835422</a> </p><p></p><p>4: Keep the RAW Stats and merely add the additional percentages in 3A to the overall damage at ground zero and then include the reduced dividends for each zone beyond ground zero</p><p></p><p>Once again I would greatly appreciate that no replies are done at this time and if a poster has copy could you send/PM them to me since I only have until day-x before the site down days</p></blockquote><p></p>
[QUOTE="AnimeSniper, post: 6917687, member: 6842548"] [b]RAW Nukes are Weak here's how to make them more Lethal[/b] In the d20 Future book a Nuclear missile of one megaton yield does only 16d8 damage to the targeted impact zone or ground zero and thus a high level player with above 128 Hit Points could survive a point blank detonation directly in their face. 1: Implement a circular zone of four as follows; Ground Zero, Zones One/Two/Three with each zone beyond Ground Zero having reductions in the damage that the players would receive. [TABLE="width: 500"] [TR] [TD]Ground Zero[/TD] [TD]Full Damage + 3A[/TD] [/TR] [TR] [TD]Zone One[/TD] [TD]Full Damage + 3A * 75%[/TD] [/TR] [TR] [TD]Zone Two[/TD] [TD]Full Damage + 3A * 50%[/TD] [/TR] [TR] [TD]Zone Three[/TD] [TD]Full Damage + 3A *25%[/TD] [/TR] [/TABLE] [B][U]Warhead Yield[/U][/B] 2: First we could take the Core RAW stats and say that they are for the one kiloton rated bombs, missiles/torpedo's, and warheads with the dice damage being multiplied by the overall Yield of the weapon. Thus a weapon like the 15 KT Little Boy dropped on Hiroshima would inflict a minimum of 240 to a maximum of 1920 at Ground Zero. 3A: Include from Links to follow the following additional damage to the rolled damage. [TABLE="width: 500"] [TR] [TD]Blast Damage[/TD] [TD]50%[/TD] [/TR] [TR] [TD]Radiation[/TD] [TD]15%[/TD] [/TR] [TR] [TD]Thermal/Heat Damage[/TD] [TD]35%[/TD] [/TR] [TR] [TD]Residual Radiation[/TD] [TD]10%[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [U][B]Warhead Yield Megaton & Above[/B][/U] 3B: For Megaton Yield weapons/ordinance increase the dice to d10/12/20/100 or use the following from Kronos182 [URL]http://www.enworld.org/forum/showthread.php?474869-Kronos-s-d20-Stuff&p=6835422&viewfull=1#post6835422[/URL] 4: Keep the RAW Stats and merely add the additional percentages in 3A to the overall damage at ground zero and then include the reduced dividends for each zone beyond ground zero Once again I would greatly appreciate that no replies are done at this time and if a poster has copy could you send/PM them to me since I only have until day-x before the site down days [/QUOTE]
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