There’s not rule saying we can’t expand the Biting Zephyr tradition! That being said, I have a hard time trying to invent maneuvers the way one invents spells. However, we could brainstorm here!
I quite like this idea, however: It would make BZ even more of a requirement for going ranged. It would still expand options within the tradition though.
I think flavourwise, most traditions have a distinct feeling to it; heavy juggernaut, nimble duelist, underhanded tactics, teamwork... But for BZ that description feels like 'you attack with range', which is why it feels so broad. If they had made different ranged traditions (precision sniper, mobile skirmisher) that would probably feel a lot different and would make playing ranged feel more diverse.
I would like the following stuff/flavour from a skirmisher/marauder tradition:
Lightning and Thunder - Make a ranged weapon attack against a creature within 30 feet, then move next to the target and make a melee attack with a melee weapon you are wielding. On a hit, you knock the target prone.
False Security - While adjacent to an enemy, make a ranged weapon attack against a creature that is not adjacent to you. You do not suffer disadvantage for making a ranged attack while adjacent to an enemy, and your attack deals an additional die of weapon damage.
Manticore Stance - When you hit an enemy with a ranged attack, you deal +2 damage on your next melee attack against an enemy. When you hit an enemy with a melee attack, you gain an expertise die on your next ranged weapon attack roll against an enemy. These bonuses do not stack.
Marauder Stance - You gain an expertise die to AC against opportunity attacks made while moving. In addition, you can pick up any unattended weapons or ammunition within your reach without spending an action, provided that you have a hand free.