coolAlias
Explorer
One thing that always struck me as odd is the description of Carrion Crawlers as using their poison to paralyze their prey and then drag them away to eat at their leisure, and the poison allowing a save each turn to end its effect.
So here's my take on the Carrion Crawler that I feel gives it enough of a boost to fulfill its ecological niche, hopefully without making it too much more challenging. Curious to hear what other people think.
Tentacle: +8 to hit, reach 10 ft, no direct damage but inflicts poison (see below).
Poison: Target must succeed on a DC 13 Consitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself if successful. While poisoned, the target is paralyzed and suffers 4 (1d4+2) poison damage at the start of each of its turns. If reduced to 0 hit points while affected by this poison, the target is stable but poisoned for 1 hour with no further saves (same as Giant Centipede poison), even if it regains hit points, and is paralyzed while poisoned in this way.
EDIT: Potential changes brought up in the discussion will be added below.
1. Revert to original MM tentacle attack, i.e. poison damage applies when struck (no save) with no ongoing poison damage; retain increased paralysis effect as above
2. a. Use Giant Centipede wording for paralysis, requiring the poison damage to reduce the character to 0 hp in order to trigger the paralysis rather than just dropping to 0 hp by any means
2. b. As 2a, but allow any attack by the Carrion Crawler's to trigger paralysis if it drops a character affected by its poison to 0 hp
I've decided to use 1 + 2a. As such, the Monster Manual entry remains unchanged except for appending one line to the Tentacle attack's description: "If the target is reduced to 0 hit points by any carrion crawler's tentacle or bite attack while affected by this poison, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way."
So here's my take on the Carrion Crawler that I feel gives it enough of a boost to fulfill its ecological niche, hopefully without making it too much more challenging. Curious to hear what other people think.
Tentacle: +8 to hit, reach 10 ft, no direct damage but inflicts poison (see below).
Poison: Target must succeed on a DC 13 Consitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself if successful. While poisoned, the target is paralyzed and suffers 4 (1d4+2) poison damage at the start of each of its turns. If reduced to 0 hit points while affected by this poison, the target is stable but poisoned for 1 hour with no further saves (same as Giant Centipede poison), even if it regains hit points, and is paralyzed while poisoned in this way.
EDIT: Potential changes brought up in the discussion will be added below.
1. Revert to original MM tentacle attack, i.e. poison damage applies when struck (no save) with no ongoing poison damage; retain increased paralysis effect as above
2. a. Use Giant Centipede wording for paralysis, requiring the poison damage to reduce the character to 0 hp in order to trigger the paralysis rather than just dropping to 0 hp by any means
2. b. As 2a, but allow any attack by the Carrion Crawler's to trigger paralysis if it drops a character affected by its poison to 0 hp
I've decided to use 1 + 2a. As such, the Monster Manual entry remains unchanged except for appending one line to the Tentacle attack's description: "If the target is reduced to 0 hit points by any carrion crawler's tentacle or bite attack while affected by this poison, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way."
Last edited: