Natural 20
First Post
My group has come to the conclusion that it is OK for each player to run up to two PC's.
We have 4 players plus one DM. We rotate DM's each adventure between the 3 players who like to DM. Whoever is DM'ing also runs a DMPC so that that character can blend in with the party on the next adventure. The DMPC takes on a backup role, but does participate.
The party has at times run with 2 PC's for the remaining players (except for me - I always choose to run only one PC; that's just the way I roll).
The DM argument for the larger party is "...the party is weak and unbalanced and you need more PC's to survive my encounters." The players who run more than one regularly like it I guess because they favor the combat aspect. Also being able to run more than one helps in the event of player absence when someone else takes over a PC for a missing player.
I dislike departing from the 1 PC per player guideline for two reasons - [1] I like to focus on, and develop only one PC at a time, [2] I dislike the disparity in actions per round - I only get 3 while everyone else gets opportunity for at least 6. My time is limited for D&D, and I commute a long distance. I have to maximize my play time, and feel I am being punished for asking for conformance to this fundamental guideline.
We have discussed this at length, but I have been able to win the argument on merit.
Thoughts?
We have 4 players plus one DM. We rotate DM's each adventure between the 3 players who like to DM. Whoever is DM'ing also runs a DMPC so that that character can blend in with the party on the next adventure. The DMPC takes on a backup role, but does participate.
The party has at times run with 2 PC's for the remaining players (except for me - I always choose to run only one PC; that's just the way I roll).
The DM argument for the larger party is "...the party is weak and unbalanced and you need more PC's to survive my encounters." The players who run more than one regularly like it I guess because they favor the combat aspect. Also being able to run more than one helps in the event of player absence when someone else takes over a PC for a missing player.
I dislike departing from the 1 PC per player guideline for two reasons - [1] I like to focus on, and develop only one PC at a time, [2] I dislike the disparity in actions per round - I only get 3 while everyone else gets opportunity for at least 6. My time is limited for D&D, and I commute a long distance. I have to maximize my play time, and feel I am being punished for asking for conformance to this fundamental guideline.
We have discussed this at length, but I have been able to win the argument on merit.
Thoughts?
Last edited: