Rel
Liquid Awesome
You have studied the basics of magic but there is no place that can better prepare you to be a mighty wizard than the Redhurst Academy of Magic. The only problem is finding it. The magical school teleports to various locations around the world. You've heard tales of one of its locations and now you and a small group of your hopeful friends are trying to find and gain entrance to the world's most prestigous magical institution.
This game uses the Game in a Jar system that was designed by my daughter (age 7). She will be running the game though I'll be there in an advisory capacity. Although she is young, she has been GMing simple games for over 2 years now for her mother and I. She's decided it's now time to share her games with others. Needless to say, this will be fairly kid friendly. But the plot is not simplistic and I think most gamers would find it engaging.
It is designed to be run for a fairly small group and every participant will get a copy of the game (in a jar!) to take home with them.
Slot 1: DO's daughter
Slot 2: DO's son
Slot 3: Zoatebix
Slot 4: Ethernaut
This game uses the Game in a Jar system that was designed by my daughter (age 7). She will be running the game though I'll be there in an advisory capacity. Although she is young, she has been GMing simple games for over 2 years now for her mother and I. She's decided it's now time to share her games with others. Needless to say, this will be fairly kid friendly. But the plot is not simplistic and I think most gamers would find it engaging.
It is designed to be run for a fairly small group and every participant will get a copy of the game (in a jar!) to take home with them.
Slot 1: DO's daughter
Slot 2: DO's son
Slot 3: Zoatebix
Slot 4: Ethernaut
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