Buttercup
Princess of Florin
Mor's End
Craft & Trade Dossier
The city of Mor’s End has around 10,000 inhabitants. Like all medieval cities this size, it is a trade hub. However, Mor’s End is also renowned for several unusual natural resources, which have brought talented craftsmen into its walls from all over the known world. Chief among these resources are the clay beds along the river. These yield clay of a surpassing quality and unusual color. Mor’s End has many pottery works that turn out everything from standard plates and cups to incredibly expensive decorative pieces. Also found in the vicinity are sapphire deposits. Ranging in color from pink to green to deepest blue, and in size from pin head (common) to robin’s egg (quite rare) these sapphires are coveted for many uses, from the mundane to the magical. The lake from which the river flows is also home to the giant Silk Fish which excrete a substance known as watersilk.
Here are the businesses we will need for the city, and the number of each. If you want to create something not on this list, email Buttercup at: sprockiedog at yahoo dot com, and we can discuss it.
Apothecaries 4
Architect 1
Astrologers 2
Bakers 13
Barbers 29
Bathhouse 1
Blacksmiths 7
Bookbinders 3
Booksellers 2
Bowyers/Fletchers 5
Brewers 12
Brothels 3
Buckle Makers 7
Butchers 8
Carpenters 18
Chandlers (maker & seller of candles)14
Chicken Butchers 10
Coopers 14
Cutlers 4
Fish Mongers 10
Furriers 30
General provisioners (the other meaning of chandler) 10
Glovemakers 4
Harness Makers 4
Hatmakers 10
Illuminators 3
Inns 5
Jewelers (general) 20
Jewelers (specializing in sapphires) 10
Lawyers/Advocates 15
Leatherworkers (saddles, scabbards, etc) 15
Locksmiths (legal) 5
Masons 20
Mercers (silk weavers) 20
Metal Smiths (gold, silver, tin, etc) 10
Noble Households 50
Rag Pickers (sellers of old clothes) 25
Painters (not the artistic kind) 7
Pastrycooks 20
Plasterers 7
Potters 20
Pursemakers 9
Roofers 6
Ropemakers 5
Rugmakers (general) 3
Rugmakers (silk carpets) 3
Sages (mages/sorcerers or just general scholars) 10
Sculptors 3
Ship’s Chandlers (outfitters for ships) 2
Shoemakers 60
Spice Merchants 7
Tailors (general) 30
Tailors (specializing in silks) 10
Tanners 5
Taverns 25
Thatchers 6
Watersilk Harvesters 3
Weaponsmiths 2
Weavers (not silk) 17
Woodcarvers 4
The above list is a general idea of how many merchants and craft houses of each sort would be present in a medieval city of 10,000. No doubt we won’t stat out all the shoemakers or pastrycooks, for example. But we would like to have at least one of everything listed above, complete with plot hooks. Obviously we’re more concerned with those businesses that relate to this city’s specialties (pottery, gemstones, silk), and those which are staples in D&D, such as taverns, blacksmiths and sages. Note that all blacksmiths will be able to make weapons, but if you want a masterwork one, you would probably go to a weaponsmith or a bowyer. (for melee and ranged, accordingly)
There are also some number of door to door merchants and service providers, such as beer-sellers, fruit-sellers, wine-sellers, wood-sellers, watercarriers, washerwomen, and so forth. In an actual medieval city, there would, in fact, have been many of these. We will need at least a few with associated plot hooks.
Finally, consider the sages to be the ones who sell magic items, spell scrolls and spell components. Unless you have a concept for a completely non-magical sage. In which case email Buttercup at sprockiedog at yahoo dot com.
Template
All entries must contain the following:
· Type of business
· Name of business
· NPC owner of business with one paragraph describing the owner and his background, possibly including family, rivals, secrets, motivations and so forth.
· One plot hook involving said business
· Compact Stat block for NPC, using the format found at http://www.d20statblock.org/standard/d20standard.html
In addition, please include at least one of the following:
· Floor plan.
· Completely statted family member or employee with one plot hook.
· Expanded description of the owner, his family or the business.
Before you create your business, please read the general background information on Mor’s End. Please keep in mind our finished product, which will be a city that DMs can fit into most any campaign. Try to avoid references to specific gods, therefore. You could mention a generic “god of valor” or “goddess of the hearth” if you liked. Finally, there are no Drow in this city, so please don’t use them.
Craft & Trade Dossier
The city of Mor’s End has around 10,000 inhabitants. Like all medieval cities this size, it is a trade hub. However, Mor’s End is also renowned for several unusual natural resources, which have brought talented craftsmen into its walls from all over the known world. Chief among these resources are the clay beds along the river. These yield clay of a surpassing quality and unusual color. Mor’s End has many pottery works that turn out everything from standard plates and cups to incredibly expensive decorative pieces. Also found in the vicinity are sapphire deposits. Ranging in color from pink to green to deepest blue, and in size from pin head (common) to robin’s egg (quite rare) these sapphires are coveted for many uses, from the mundane to the magical. The lake from which the river flows is also home to the giant Silk Fish which excrete a substance known as watersilk.
Here are the businesses we will need for the city, and the number of each. If you want to create something not on this list, email Buttercup at: sprockiedog at yahoo dot com, and we can discuss it.
Apothecaries 4
Architect 1
Astrologers 2
Bakers 13
Barbers 29
Bathhouse 1
Blacksmiths 7
Bookbinders 3
Booksellers 2
Bowyers/Fletchers 5
Brewers 12
Brothels 3
Buckle Makers 7
Butchers 8
Carpenters 18
Chandlers (maker & seller of candles)14
Chicken Butchers 10
Coopers 14
Cutlers 4
Fish Mongers 10
Furriers 30
General provisioners (the other meaning of chandler) 10
Glovemakers 4
Harness Makers 4
Hatmakers 10
Illuminators 3
Inns 5
Jewelers (general) 20
Jewelers (specializing in sapphires) 10
Lawyers/Advocates 15
Leatherworkers (saddles, scabbards, etc) 15
Locksmiths (legal) 5
Masons 20
Mercers (silk weavers) 20
Metal Smiths (gold, silver, tin, etc) 10
Noble Households 50
Rag Pickers (sellers of old clothes) 25
Painters (not the artistic kind) 7
Pastrycooks 20
Plasterers 7
Potters 20
Pursemakers 9
Roofers 6
Ropemakers 5
Rugmakers (general) 3
Rugmakers (silk carpets) 3
Sages (mages/sorcerers or just general scholars) 10
Sculptors 3
Ship’s Chandlers (outfitters for ships) 2
Shoemakers 60
Spice Merchants 7
Tailors (general) 30
Tailors (specializing in silks) 10
Tanners 5
Taverns 25
Thatchers 6
Watersilk Harvesters 3
Weaponsmiths 2
Weavers (not silk) 17
Woodcarvers 4
The above list is a general idea of how many merchants and craft houses of each sort would be present in a medieval city of 10,000. No doubt we won’t stat out all the shoemakers or pastrycooks, for example. But we would like to have at least one of everything listed above, complete with plot hooks. Obviously we’re more concerned with those businesses that relate to this city’s specialties (pottery, gemstones, silk), and those which are staples in D&D, such as taverns, blacksmiths and sages. Note that all blacksmiths will be able to make weapons, but if you want a masterwork one, you would probably go to a weaponsmith or a bowyer. (for melee and ranged, accordingly)
There are also some number of door to door merchants and service providers, such as beer-sellers, fruit-sellers, wine-sellers, wood-sellers, watercarriers, washerwomen, and so forth. In an actual medieval city, there would, in fact, have been many of these. We will need at least a few with associated plot hooks.
Finally, consider the sages to be the ones who sell magic items, spell scrolls and spell components. Unless you have a concept for a completely non-magical sage. In which case email Buttercup at sprockiedog at yahoo dot com.
Template
All entries must contain the following:
· Type of business
· Name of business
· NPC owner of business with one paragraph describing the owner and his background, possibly including family, rivals, secrets, motivations and so forth.
· One plot hook involving said business
· Compact Stat block for NPC, using the format found at http://www.d20statblock.org/standard/d20standard.html
In addition, please include at least one of the following:
· Floor plan.
· Completely statted family member or employee with one plot hook.
· Expanded description of the owner, his family or the business.
Before you create your business, please read the general background information on Mor’s End. Please keep in mind our finished product, which will be a city that DMs can fit into most any campaign. Try to avoid references to specific gods, therefore. You could mention a generic “god of valor” or “goddess of the hearth” if you liked. Finally, there are no Drow in this city, so please don’t use them.
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