L
lowkey13
Guest
*Deleted by user*
Yeah, I generally really dislike chosen numbers vs ones that link to character in some way. Make it Tier. Make it Con Mod. Make it Tier + ConMod and reduce it by one every death.
With "races" like say death saves, it's kinda ok since you are setting a pace, but for most things... link it to character.
How is every class getting to chose a subclass at the same level (all either at 1st, 2nd or 3rd for the first level) imply getting rid spellcaster tables.
Let's see! Frustrating quirks for me-
1. Paladins.
2. Weapons. I can live with a system where everything is, say, d6 and you just re-skin for flavor. I can live with a needlessly complex system of actual difference between tons of weapon. But to give the illusion of choice, and then have everyone run around with a rapier or one of a handful of decent choices? Bite me.
3. Paladins, and rapiers. Um, canoliers. Whatever.
4. Healing. Regular rules are stupid and video-gamey. Alternate rules require a lot of fiddling.
5. Paladins, rapiers, and gnomes.
6. Death. Yeah, death is terrible. But anyone that said death and taxes were inevitable never played 5e (see also, 8).
7. Paladins, again.
8. Money. I have a lot of uses for money in my campaign, because I have decades of experience in making up prices and my players like to buy stuff. But I wish that the powers that be would provide some guidance to the other people about how they spend their loot so I don't see more threads about the "problem" of gold (ps- if money is a problem, give it to me).
9. Magic. Too much. In general.
10. Did I mention Paladins?
11. Not enough tables. I like to roll things based on tables. And the tables need to be longer - more PERCENTILE tables. Yeah, that's the ticket.
Why does healing over a long rest bother so many people? Hit points are a measure of how tough a character/creature is. It's not merely raw physical damage sustained. It is supposed to represent much more then that. It's an abstract system meant to encompass more raw damage but still kept simple. Getting your wind back, recovering from shock, minor sprains, so on and so forth.