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Everyone knows the names of the most famous D&D modules, those that are so iconic that most gamers can swap stories of their experiences.
What are the "must-play" modules of non-fantasy games?
Here's a few I can think of, but I'm sure there's more.
- Call of Cthulhu has several highly acclaimed ones, such as Masks of Nyarlathotep, Beyond the Mountains of Madness, Horror on the Orient Express, Unseen Masters, etc.
- Paranoia's Yellow Clearance Black Box Blues is bandied about as one of the best and has an Origins award to show for it.
- Traveller modules The Kinunir and Twilight's Peak both won early Origins Awards.
- People have told me Jail Break is a great scenario for Unknown Armies.
(I'm specifically not including other fantasy games like WFRP and Pendragon, though I know they have well-loved modules, too.)
So when you think "best non-D&D modules ever published", what springs to mind?
What are the iconic modules for Star Wars? d20 Modern? World of Darkness? Mutants & Masterminds? Fading Suns? Deadlands? Savage Worlds? GURPS? Top Secret? etc...
Do these games have introductory modules, and if so, are these automatically the ones that gamers of the future will look back on and share stories about?
What are the "must-play" modules of non-fantasy games?
Here's a few I can think of, but I'm sure there's more.
- Call of Cthulhu has several highly acclaimed ones, such as Masks of Nyarlathotep, Beyond the Mountains of Madness, Horror on the Orient Express, Unseen Masters, etc.
- Paranoia's Yellow Clearance Black Box Blues is bandied about as one of the best and has an Origins award to show for it.
- Traveller modules The Kinunir and Twilight's Peak both won early Origins Awards.
- People have told me Jail Break is a great scenario for Unknown Armies.
(I'm specifically not including other fantasy games like WFRP and Pendragon, though I know they have well-loved modules, too.)
So when you think "best non-D&D modules ever published", what springs to mind?
What are the iconic modules for Star Wars? d20 Modern? World of Darkness? Mutants & Masterminds? Fading Suns? Deadlands? Savage Worlds? GURPS? Top Secret? etc...
Do these games have introductory modules, and if so, are these automatically the ones that gamers of the future will look back on and share stories about?
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