Psion said:
From my perspective, it is you, if anyone, who is guilty of constructing strawmen and not meeting my arguments head on because you have continued to harp on the point of blast mages when I explicitly said several posts that is not the venue in which I have concerns with the MT, yet you continue to beat on it.
Er, no, Psion. Let's go back and review my "harp[ing] on blast mages, shall we?
Arguments in my first post:
1) MTs are weaker because they can't beat SR. This is the blast mage point. Note:
One argument among the others. Alone
2) No access to high-level spells. This is not a blast mage point, but an overall power point. The fact is that whether you are a blast or utility caster, you work from the top on down, because the high-level spells really are that much better. Lacking access to one, often two entire levels of spells compared with a straight caster even at the top of the PrC is a real problem for the MT.
3) Less additional versatility than you might think (my cleric w/domains vs. MT point). Again, not a "blast mage" point, but an "MT counts for less in the versatility domain than you might think" point.
And the wrap-around argument: SHOW me how the MT becomes a "spotlight hog" when experience in my campaigns and testing on the WotC Char Optimization boards shows the MT to be an excellent (and not overpowered!) cohort and support character, but lacking in the raw power to be a spotlight hog.
Arguments in YOUR first post:
We already know that 3 levels "off the top" is the cost of the class; fixating on SR doesn't prove anything further. Further, it undermines your argument by relying on a very specific condition. You are really only proving they don't make good blast mages, which I can only agree with.
"Fixating on SR" is a strawman argument, Psion.
Not IME. My PC sorcerers and clerics of this level frequently ran through their higher level spells at this level and did have to rely on their lower level spells. My high level party relied extensively on mass haste... but that's only what, a 6th level spell? Likewise, harm is a very viable spell at high levels, as is disintigrate. That's worthless, right? I don't think so.
Fair, and I responded to these arguments individually in the following post.
Directly responded, as follows:
...does mass haste even exist in a 3.5 campaign? The MT is a 3.5 PrC, after all. You have to keep that in mind.
...I wouldn't trust an MT to deliver a harm spell, since he's unlikely to have the melee survivability of the cleric; that survivability (and/or the divine reach ability of the hierophant class, which the straight cleric gets much earlier) are essential to delivering harm without getting smushed like a bedbug.
here are many spells that are exclusively arcane and/or exclusively divine; that the cleric is "nearly as good" seems somewhat off. Clerics can't cast teleport, or mass haste, or a variety of other potent spells. Since clerics can access their whole spell list, you can focus your attention on spells that clerics don't have, making those wizard levels even more effective, making the class's very broad indeed.
My response: The Travel domain does have teleport. And:
I repeat. Give me an example of why. Concrete examples of this happening in your campaign would be a really good idea, since I don't see the evidence for this at all. Moreover, the above contention really damages your argument. If anything, the MT's ability to cast lots of lower-level spells that aren't good in direct offensive capacity make them excellent support characters, not spotlight hogs.
Then you come at me with:
Pretending that every challenge you face is a demon with high SR or is a mage duel is far from telling the whole story about the MT.
So you're telling me that this
isn't a strawman argument? And that I didn't respond to your arguments directly?
Then, of course, your next post says the following:
1) I disagree that SR is as pivotal as you claim, it only forces the MT to choose other equally valid options for spell selection.
2) I disagree that spells 1 or 2 levels off the highest are useless in a high level game.
3) Domains are not equivalent to a wizard's whole spell list.
4) I disagree that spell endurance is irrelevant in high level games, based on both typical published adventure scenarios and adventures in my own campaign.
5) Finally, you seem to be hinging your entire case around combat against high SR creatures, which is far from the only obstacle that characters face in a well rounded campaign and far from the only determinant in what makes a character whose utility other players will resent.
These arguments seem to not even acknowledge the counter-arguments that I (and, subsequently, Psiblade) raised regarding your posts. Moreover, you play up the SR thing again, which was ONE (count it) of my arguments and represents approximately 20% of my post(s) on the issue. That is what I meant by "strawman," and there's no need to assume that I was being personal; this is an issue of what I feel is an insufficient response to my arguments, not a personal attack. If you felt that I was turning up the heat, I apologize.