Situation in my game is this:
Players are being targeted by an unknown master assassin. They have received a clear and horrifying warning that one of them is get assassinated very soon. Players are pumped up and ready to face the challenge. So this is not an unfair no-warning-TPK, just a strong, deadly challenge which has been accepted by my players in a metagame-level.
At the moment players are at levels 7-8, and there are four of them.
So what to do?
Of course this assassin will use Gather Information to know their weaknesses. NPCs will warn players that there have been "lot of questions" about them. So what is their major weakness? It's the fact that they never sleep in any specific place, only in the middle of desolate plains in some random bush or in a grove with heavy undergrowth. Tracking them is not too hard.
I haven't decided about the assassin. I was thinking about a really decent assassin. Maybe roque 5/assassin 3?
I was thinking about this:
Players are famously rich, so getting a partner in crime should be easy if loot is shared and it's also necessary since players always stay together.
Plan #1: Players' grove is set on fire at night. As the players escape through the fire, assassin uses invisibility and a heavy crossbow to Death Attack one of the players. At this point invisible 5th-level wizard will summon a couple of celestial bisons to fight the players, while assassin cuts off the head of the victim. At this moment assassin and wizard-ally try to escape with the severed head. But I don't know if an evil wizard can summon celestian bisons?
Plan #2: A poor woman comes to tell the adventures that her son has been kidnapped. She takes them to a building, and it's full of traps. The prisoner is the assassin, who tries to attack players one-handed after they have passed the traps.
Players definitely have left themselves very vulnerable to attacks, especially by sleeping in the wilderness every night. I don't know what would be a great style to attack the players. Would great assassin use traps, lots of minions or one "trusted" ally or whatnot to even the odds with the players? I'm looking for a great advice for PC-assassination done in style! Just please note that players really are fully are aware that manure is about to hit the fan, so I don't want to make this attempt on their life look a silly bitch slap.
Players are being targeted by an unknown master assassin. They have received a clear and horrifying warning that one of them is get assassinated very soon. Players are pumped up and ready to face the challenge. So this is not an unfair no-warning-TPK, just a strong, deadly challenge which has been accepted by my players in a metagame-level.
At the moment players are at levels 7-8, and there are four of them.
So what to do?
Of course this assassin will use Gather Information to know their weaknesses. NPCs will warn players that there have been "lot of questions" about them. So what is their major weakness? It's the fact that they never sleep in any specific place, only in the middle of desolate plains in some random bush or in a grove with heavy undergrowth. Tracking them is not too hard.
I haven't decided about the assassin. I was thinking about a really decent assassin. Maybe roque 5/assassin 3?
I was thinking about this:
Players are famously rich, so getting a partner in crime should be easy if loot is shared and it's also necessary since players always stay together.
Plan #1: Players' grove is set on fire at night. As the players escape through the fire, assassin uses invisibility and a heavy crossbow to Death Attack one of the players. At this point invisible 5th-level wizard will summon a couple of celestial bisons to fight the players, while assassin cuts off the head of the victim. At this moment assassin and wizard-ally try to escape with the severed head. But I don't know if an evil wizard can summon celestian bisons?
Plan #2: A poor woman comes to tell the adventures that her son has been kidnapped. She takes them to a building, and it's full of traps. The prisoner is the assassin, who tries to attack players one-handed after they have passed the traps.
Players definitely have left themselves very vulnerable to attacks, especially by sleeping in the wilderness every night. I don't know what would be a great style to attack the players. Would great assassin use traps, lots of minions or one "trusted" ally or whatnot to even the odds with the players? I'm looking for a great advice for PC-assassination done in style! Just please note that players really are fully are aware that manure is about to hit the fan, so I don't want to make this attempt on their life look a silly bitch slap.