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Mouse Guard, Anyone?

Pbartender

First Post
Cool stuff, Novem5er.

As I mentioned above, my son, 11 years old, is a big of Mouse Guard and has been expressing interest in the RPG.

Now, he's a "high functioning" autistic. This week, we met with his teachers and aides to review the program they use to help him out in school. One big concern in the past has been his temper, which he has difficult time controlling... When things don't go his way, he's had a tendency to "melt down". Anyway, he's been doing such a fine job keeping it cool at school, that they decided that he no longer needs the "intervention plan" that they had previously been using for those times when he couldn't keep it under control.

That's a huge milestone for him, and one of the most important things I wanted him to learn before he got to middle school. One my proudest moments for him.

As a reward, we're going to celebrate by taking him out to dinner, and then stop by Borders to pick up a copy of the Mouse Guard RPG he's been asking for. As soon as he and his sister are up to speed on the rules, I'll start up a game for them (and maybe their mom too ;)).
 
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Novem5er

First Post
Pbartender, that's awesome that your son is doing so well! I've always wondered if RPGs could be used to motivate kids... I know that when I was in middle school, I would have done anything to be allowed to go to my friend's to game on the weekends. When I lost that privilege (occasionally), I was devastated!

I'm actually a teacher, so I'm familiar with intervention plans like the one you mentioned. I don't have any autistic students in my own class, but I've used different plans on students with general behavior problems. I've seen them work, but it can be a long road. I'm so happy to hear about your success story!

I hope Mouse Guard, or RPGs in general, can help keep things going smooth!
 


Pbartender

First Post
I just ran across this link:

Mouse Guard - Burning Wiki

Down near the bottom, there's a list of downloads, including a form-fillable pdf character sheet, and a zipped package that has a map of the Mouse Territories, GM Record and Conflict Sheets, a blank Character Sheet, and filled sheets for Kenzie, Lieam, Sadie, and Saxon.
 

Rafe

First Post
Wow! Quite an interesting thread. Thanks to Buzz for pointing me here.

If you don't want to be mice, but the idea of playing a Dunedain in the Fourth Age of Middle Earth scratches your itch, there is a great MG hack out there called Realm Guard. It has the same structure of MG, but with a few modifications to make it human centric. I'd give the link, but the site appears to be temporarily down at the moment.
I don't mean to hijack the thread, but... thanks for the kudos! I'm the writer and co-creator of the Realm Guard hack for MG. I checked my link and it should be fine. Did you use this one?

Realm Guard v1.5.pdf

Leaving it out of a hyperlink just in case. To be frank, there are still some issues with the latest version, v1.5, but not sure when I will get around to fixing them in v1.6. Regardless, that link ought to work. If it doesn't, come to the Burning Wheel forums and throw something at me. I'm Rafe on there, as well.

Anyhoo... glad to hear people have good impressions of MG, overall. I find it to be a blast to play and to GM (with the fastest, easiest prep ever), and it's quite new player friendly, in my experience.

Cheers!

(Weird... it automatically hyperlinked the URL. I haven't been here in a while, clearly. :) )
 

theRogueRooster

First Post
I finally got to run my one shot adventure this past weekend via Fantasy Grounds and Skype. It was, by all accounts, a rousing success (though the same could not be said of their mission) and plans are currently underway for an actual campaign.

The Patrol mice for this adventure were:
  • Lukis, a patrol leader who saw his family murdered during the war.
  • Treacle, a scholar-turned-hunter who left his studies in Sprucetuck to join the guard when the war broke out.
  • Carlien, an able sailor from Port Sumac.

I set the adventure in the Winter of 1149 following the conclusion of the Weasel War. Though the war had just ended, snow came early to the Territories and many settlements were in dire need of food and supplies. A nervous, young mouse named Finn braved the long journey from Pebblebrook to Lockhaven in the hopes of procuring such aid for his settlement. The Patrol's mission was, of course, to escort Finn and a caravan of food and building material back to Pebblebrook.

The caravan got off to a rough start on account of the weather. The deep snow made travel slow and difficult. A failed Pathfinder test by Carlien (who apparently was more accustomed to navigating his way across open water) found the caravan off track, travelling along a seldom used trail that ended at the edge of a deep ravine overlooking a frozen river. An old rope bridge lay cut and dangling useless on the far side of the ravine. After a brief discussion, the guardmice decided their best option was to shoot an arrow tied with a rope into one of the planks of the bridge at the far side (Fighter Ob 2 test) in order to haul the length of the bridge up to their side (Health Ob 3 test) and repair it (Carpenter Ob 3 test).

So Treacle set to work, firing the arrow (and rolling all successes) and easily securing the rope to the end of the bridge. The group hauled the bridge up to the near side whereupon Treacle began repairs, aided by Lukis. A brief argument arose regarding which knot was be best to use, with Treacle wanting to use a knot of his own devising (using his Inquisitive trait against himself to earn a check) while Lukis argued for a more traditional knot. In the end the knot held, though the bridge creaked ominously as the caravan passed over it. (Treacle failed the Carpentry test (tee hee!) but I ruled that the test succeeded, though the effort of repairing the bridge made him Tired. Since Lukis helped in the test, he was made Angry.)

Soon after the mice looked up to see dark clouds threatening the sky, and before long they found themselves caught in the middle of a severe snowstorm. Though they had the option of seeking shelter, the thought of the suffering inhabitants of Pebblebrook steeled their nerves, and they decided to press on. Unfortunately, Lukis and Carlien paid the price for this decision, both getting Sick from the long trek through the cold, wet snow.

At long last the storm subsided and they neared the gates of the settlement. As the caravan rounded a bend in the trail, they were suddenly greeted by ominous laughter coming from the inside of a nearby hollow log. Several cloaked and hooded mice hopped out of the log, including one ash-colored mouse armed with a large axe and shield. Lukis recognized him immediately as Gerard, the very mouse who let Lukis' family die in the war! It seems Gerard had turned bandit and was leading a group of neer-do-wells camped out nearby. The bandits were very interested in the food and supplies intended for Pebblebrook.

In another strange turn of events, Finn, the nervous mouse who had initially requested the aid, was in cahoots with the bandits. He quickly switched sides, swiftly drawing a sword carefully hidden in his cart.

Thus a fight broke out between the bandits and the Mouse Guard. The other mice in the caravan scattered as blades were drawn and the two sides faced one another. Alas, the travails of the journey weighed heavily against the Guard, and though they fought valiantly they were soon overcome by the bandits. Lukis lay dead, bleeding on the snow. Treacle and Carlien were wounded badly and left for dead, unconscious.

(I contribute the result of this fight to a surprisingly good disposition roll for the bandits followed by a surprising poor disposition roll for the patrol. The fact that they were already Tired, Sick and Angry didn't help. In addition, the players were all new to the game and as this was their first conflict they were still feeling out the rules. They did well all things considered, and managed to whittle the bandit's disposition down to about half before losing the conflict, netting them a compromise and saving two of them from death.)

Treacle and Carlien woke up soon after to find the caravan carts all missing and their patrol leader dead. Figuring I'd done enough damage I mercifully ended the GM's Turn there. Carlien, sick and injured, spent his checks in the Players' Turn to travel to Pebblebrook and seek out its leader to inform them of the bandits. He walked into a town full of miserable, half-starved mice. It seems that Finn was truthful about the condition of the town. Carlien learned that the tavern, apothecary, grain stores, even the front gates had all been demolished from repeated raids by the bandits.

Treacle, injured and tired, spent his checks attempting to track down the bandit's lair alone by following the tracks of the supply carts, though his efforts were thwarted by another storm which covered the tracks in fresh snow.

Lukis spent his checks pushing up daisies. :p

And so the adventure ended with very sad and discouraged mice, but with very happy players. A good time was had by all and I'm looking forward to starting up the campaign. Though we could easily continue on from this point in the story (perhaps by having the next mission be rebuilding and fortifying the town's defenses followed by a mission to track down and destroy the bandit lair) we've decided to fast forward a few years to the "present" year of 1152.

I heart Mouse Guard.
-tRR
 

Mark Chance

Boingy! Boingy!
These Mouseguard stories are a hoot to read. Great stuff.

Question: What sorts of beliefs, instincts, et cetera do your players choose for their guardmice? How have they worked in play? Be as specific as you'd like.

Thanks!
 

Novem5er

First Post
Awesome post, tRR! I love hearing about other people's experiences with the game.

So far, I'm loving that its an easy game to prep for, play, and clean up. I used to DREAD cleaning up after my 4e sessions. It'd be late, I'd be exhausted, and I'd have a table full of tiles, minis, dice, papers, pencils, books, etc... all needing to be stored in their proper place before my 2 year old daughter found and destroyed them the next morning.

Our last MG game, I literally scooped up some d6s, put the char sheets in a folder, and put the 1 book on a shelf. 1 minute, max.

The most surprising thing, however, is how easy it has been for people to get into character. Two of my players have yet to read any of the Mouse Guard comics, but they've been really excited to play and have been very much in character. I feel this is due to the Belief, Goal, Instinct written for each character.

Still, I've been missing D&D again! There's just so many cool things that a D&D character can do (skills, powers, feats, rituals, etc). Don't get me wrong, the RP has been great in Mouse Guard and it was great in our Eberron campaign... but D&D definitely gives that tactical/technical fix that I still feel from time to time.

I'm hoping to get a game together this weekend, and I think we'll stick with Mouse Guard since we've been having such a blast.

4e is really easy to run (compared to 3.5), but I've realized to run it WELL, it still takes a lot of prep. Once prepped, it's an easy game and my inexperienced wife ran a great combat the other month!! But I've had my players already suggesting that they might run Mouse Guard, but NOBODY really wants to run our D&D campaign, lol.
 

Jhaelen

First Post
Still, I've been missing D&D again! There's just so many cool things that a D&D character can do (skills, powers, feats, rituals, etc). Don't get me wrong, the RP has been great in Mouse Guard and it was great in our Eberron campaign... but D&D definitely gives that tactical/technical fix that I still feel from time to time.
Ha! That's why I usually alternate between two (or more!) different rpg systems:
I play D&D for its tactical challenges and something else (currently DSA & Earthdawn) for my roleplaying needs.
 


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