After a not-so-great first session of Mouse Guard, I am determined to make the next one more interesting.
But I've come across some confusion about Animal Natures and how they work in the game.
For example, I have a mission where the guard are chasing down a ferret spy. The ferret's Nature has Clever, Stealing, and Hiding, so a chase conflict makes sense, so I roll Nature to its base Nature for its starting disposition. Got that.
Now, in the case where they catch up to the ferret, I'm thinking it will fight, but fighting is nowhere in the ferret's Nature description. Does this mean that they won't fight?
Or in a fight conflict, do they not roll Nature to add to their base Nature?
In fact, how does the Nature descriptors work for animals?
Any help would be great. I really want my crew to enjoy this game, so I want to run it the way it should be run. Thanks!
Hello, all! I'm back for a bit to answer questions!
lin fusan, to answer to answer your question; Weasels are NOT animals! At least, not in the way Mouse Guard treats animals. Weasels have a whole range of attributes and skills, just like mouse characters. Other animals, like foxes and ravens, only have a Nature stat, which they use for everything.
To break it down more, for a Fight conflict's starting disposition:
- Weasel rolls its Fighter skill and adds successes to it's Health attribute as a base(just like mouse characters)
- All other "animals" (i.e. except mice and weasels) roll Nature and add successes to Nature as a base.
Here's another tip. The Nature descriptor for Animals (other than mice and weasels) has NO mechanical meaning. It's just a descriptor to guide the GM for roleplaying these animals. Just use the Nature descriptors to guide what the animal acts like. The Snapping Turtle is
mean, swimming, and snapping so don't put one in the middle of a forest, acting as gentle lump of shell. It should be the Godzilla of the Territories
RE: posing more Mouse Guard adventures. Sorry! I've just been busy. My group has played a few more sessions and they are a blast! Unfortunately, it looks like Mouse Guard is going to be a "side game" for our group. We all really like it, but it's missing that high fantasy pazazz! The mice characters don't really have any special abilities or complex mechanics. This is a good thing, for the game, and anything else would really destroy the
feel for the game.
Mouse Guard really emphasizes a struggle versus nature, and characters overcoming their humble natures (mice) to really
live in a hostile environment where you are the bottom of the food chain. Epic magic, monsters, and abilities would destroy these themes.
But sometimes you want fireballs, demons, and magic relics! So we'll play Mouse Guard again, and I'll post more when we do. For now, we're actually checking out the new Warhammer Fantasy Roleplay system for our brutal swords and sorcery.