Connorsrpg
Adventurer
Yeah I am for seeing how this goes. I like the idea of mobile combats.
What I don't like is the idea of moving straight past guards (fighters etc) that are purposefully up the front to stop others getting past, esp in a tunnel.
The House Rule I have in mind already is if you leave an adjacent enemy and have not attacked them, then they get a free hit (OA).
So you can move attack and move away from the enemy you attacked, now worries.
But you can't move adjacent to the frontline fighter, then move on past them for the wizard without attacking the fighter on the way.
So, that is the compromise I will use. (A little similar to Savage Worlds - where you simply promote OAs from moving away from an adjacent enemy. You can even circle them, but not move away).
Besides, it is so metagamy for the kobolds to all just rush past anyway. They must have some fear/concern for the armoured/armed guy out front. Most would not be thinking, "Oh we will just move past him/her (within reach of their weapon) and we will be fine".
What I don't like is the idea of moving straight past guards (fighters etc) that are purposefully up the front to stop others getting past, esp in a tunnel.
The House Rule I have in mind already is if you leave an adjacent enemy and have not attacked them, then they get a free hit (OA).
So you can move attack and move away from the enemy you attacked, now worries.
But you can't move adjacent to the frontline fighter, then move on past them for the wizard without attacking the fighter on the way.
So, that is the compromise I will use. (A little similar to Savage Worlds - where you simply promote OAs from moving away from an adjacent enemy. You can even circle them, but not move away).
Besides, it is so metagamy for the kobolds to all just rush past anyway. They must have some fear/concern for the armoured/armed guy out front. Most would not be thinking, "Oh we will just move past him/her (within reach of their weapon) and we will be fine".