Treebore
First Post
jdrakeh said:This is a deliberately misleading way to describe such things.
There are no feats in C&C. Nobody has them. Anybody can attempt to perform an action with an attribute check (the SIEGE check). Just like AD&D or other pre-feat editions of D&D. Just like 99% of all attribute-based RPGs on the market. This is not the same thing as everybody having feats.
C&C has no skills by default. Primes allow you to choose ONLY what genralized physical aspects a character possesses prowess in. For example, if you select DEX as a prime, you're better at ALL Dex-related action. If you want to custom tailor aptitude to specific skills you need to house rule the system.
Sorry James, yo odn't understand C&C. The SIEGE engine is not like stat checks of old. IT is just like the DC's of 3E. Plus, unlike in 3E, in C&C you can use a SIEGE check to perform any action, including feats. I know. I've been running my C&C game like that for two years now.
If you look at 3E skills are tied to a stat. Just as they are in C&C. So say someone wants to tumble, or some other DEX based type of action, if they have DEX as a Prime their TN for that "skill action" will be 12 instead of 18.
So you apparently need to take a look at C&C again.