Noah Ivaldi
First Post
Most of what you said: Excellent!
Carrying Capacity stuff: Oh, hah, right, there's a box for that. That does help with custom races and situations quite a bit.
With the goliaths, though, that's kinda' the problem, in a weird way. Because it automatically doubles without checking the box, it inconveniently shows the wrong numbers for my DM's house rule. Yeah, no, I know better than to ask you to make your sheet conform to every house rule that comes along, but I'm thinking of a way to easily handle this compatibility while also expanding for other oddities.
At first, I was thinking, "How about we make it so that goliath just makes the x2 box auto-check, rather than doubling it without a way to reverse it?" That means that there's no way to show higher capacity when under some Ant Haul (which would be a custom spell in 5E, but that's aside the point) effect. I'm glad that size changes fix the capacity automatically. Then, it hit me:
How about we replace the x2 box with a "Multiplier" box that people can fill in at will? If you have Powerful Build, plug in a 2, unless your DM house ruled around it like mine did. The DM threw you a curveball and had the evil sorcerer invent some spell that gives you a level of exhaustion and temporarily halves your carrying capacity? Write in a 0.5. Your party druid researched an Ant Haul spell and shared it with the wizard so that they can take turns making you a better pack mule? Put in a 3, or whatever your DM decided it should be in this version. You got polymorphed into a quadruped and the DM decided that quadrupeds should have their carrying capacities doubled? Put a 2 in there. Get Ant Haul-ed up while in this form? Bam, 6! Size modifications can still auto-calculate, or we could manually double for that, too. This ranting has a point: If we change a simple checkbox to a coefficient box that people can modify like the blue boxes and stop having Powerful Build auto-calculate, we cover a lot of variations with a very simple change. You like?
Carrying Capacity stuff: Oh, hah, right, there's a box for that. That does help with custom races and situations quite a bit.
With the goliaths, though, that's kinda' the problem, in a weird way. Because it automatically doubles without checking the box, it inconveniently shows the wrong numbers for my DM's house rule. Yeah, no, I know better than to ask you to make your sheet conform to every house rule that comes along, but I'm thinking of a way to easily handle this compatibility while also expanding for other oddities.
At first, I was thinking, "How about we make it so that goliath just makes the x2 box auto-check, rather than doubling it without a way to reverse it?" That means that there's no way to show higher capacity when under some Ant Haul (which would be a custom spell in 5E, but that's aside the point) effect. I'm glad that size changes fix the capacity automatically. Then, it hit me:
How about we replace the x2 box with a "Multiplier" box that people can fill in at will? If you have Powerful Build, plug in a 2, unless your DM house ruled around it like mine did. The DM threw you a curveball and had the evil sorcerer invent some spell that gives you a level of exhaustion and temporarily halves your carrying capacity? Write in a 0.5. Your party druid researched an Ant Haul spell and shared it with the wizard so that they can take turns making you a better pack mule? Put in a 3, or whatever your DM decided it should be in this version. You got polymorphed into a quadruped and the DM decided that quadrupeds should have their carrying capacities doubled? Put a 2 in there. Get Ant Haul-ed up while in this form? Bam, 6! Size modifications can still auto-calculate, or we could manually double for that, too. This ranting has a point: If we change a simple checkbox to a coefficient box that people can modify like the blue boxes and stop having Powerful Build auto-calculate, we cover a lot of variations with a very simple change. You like?