I intend to finish the proofreading shortly. I noticed that the wild shape limits of druids were horribly miscalculated, so I fixed that, too. Circle of the Land was only wrong at Lv3, but Circle of the Moon was egregiously wrong at almost every level. Don't forget to fix the Limited Feature section after you get the fixed classes document. Anyway, I had to stop by to drop a few notes.
Athinar: You can just ignore the whole encumbrance section except the highest number. That's seriously all that the "main" encumbrance rule is. The "variant" rule is the one in which encumbrance actually matters and makes logical differences. The "main" rule is just, "Eh, whatever. If you're carrying less than your absolute maximum, IDGAF."
Headbomb: Nice suggestion on the HP rework! I didn't get to use it enough to have an issue, but I'm gonna' really appreciate this fix, now.
Astromath: You really need to find some way to read the tooltips. If you could see the tooltips, you'd see that hovering over the age, height, and weight sections gives you the die rolls to randomize the height and weight, as seen on page 121 of the rulebook, and the flavor text for each, as seen in the individual race descriptions. Oddly enough, the descriptors in the flavor text don't always quite match up with the randomization, but that's splitting hairs.
As for rolling your HP for you, though, really? This is a d20 game. You should be willing to roll /something/ on your own. ._.
MPMB: Gladiator is still coded in as a background option; it's just no longer on the drop list. It should be listed as an entertainer routine.
I know that I asked about this before, but, at this point, is it still unreasonable for Stone's Endurance to be added to the Limited Features section?
On the matter of actions, for druids, "Revert from Wild Shape" in bonus actions seems appropriate. Players from previous versions are likely to forget and think that reverting is still a standard action.
Could you loosen up the keyword requirements on casters? Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, Underdark, and Moon anywhere in the druid section of someone's class should fill in the appropriate Circle details for druids, for instance.
The up and down arrows next to the skills are for advantage and disadvantage, right? Could you maybe have a tooltip show up to say so when someone mouses over them?
My group loves this sheet. My DM said that his only gripe is that you have to read it on the computer first, or else you have no idea what the "PROF" and "EXP" labels on the right side of the first page are. They're too small to be read on paper. I think that the advantage/disadvantage boxes can't really be made any bigger, but could you put a single, large label of "PROF" and "EXP" over those boxes on the right, rather than having itty-bitty labels over each individual box?
You made the equipment section more user-friendly. I could kiss you.
EDIT: Oh, right! Quite importantly, there appears to be something amiss with your 7.2 downloads. When I try to download them, I get a virus (Avast blocks it, of course.), and, when I retry, the connection to enworld.org resets. What happened?
ALSO EDIT: It comes to my attention that the Bear totem spirit gives you resistance to all damage except psychic, but the resistances section doesn't list the exception. I assume that this is due to space concerns. This is very frustrating, because it seems like there's no solution. What about this, though? What if we added the text, "except psychic", into the second box? It wouldn't be a very pretty fix, but, geez, it seems like there's no other way to properly denote it.
I really don't want to double-post, so I'm gonna' keep editing: I'm encountering a glitch in which adding levels sometimes causes class features to be listed again in stead of being updated. I'm currently looking at a bard with two instances of Bardic Inspiration at Lv5. The first still says that it's a d6. The limited features reflects the d8 one. I'll keep an eye out for more specifics, from now on.
Another major thing: Death clerics do 5 + double their levels in extra necrotic damage with Touch of Death, not just double their levels. Yeah, insane, right? I already fixed that for ya', too.