The party
Galion – Elf ranger lvl. 5 / Rogue 2 / Assasin 8
Shaith – Fire elf Wizard 1(with precocious apprentice feat)/Druid 5/Arcane Hierophant 9
Killian – Human Wizard 1(with precocious apprentice feat)/priest of Heironious lvl. 3 / Mystic theurge 10 / frost mage 1
NPC
Lieutenant Waxillian Ricky – Paladin 15
Torrent, Cleric 14, fight 1
Crystin, Sorcerer 6/monk 2/ enlightened fist 7
Guthwulf, cleric 11/thaumaturgist 5
Augustus, fiend-touched ghoulish half-orc rogue 7/fighter 4
Etinifi the longwalker, spontaneous cleric 5/seela paragon 3
July 17 - continued
After listening to what Etinifi has to say about Leska and about the Trilith plans for Gate Pass the rather large party moves towards the shaft leading out of the prison.
DM Note: They are sure that they have quite a lot of time before the Festival of Dreams – December 31 is several months ahead, and they believe that their task will be to protect the city at that day. I guess they will feel rather less than thrilled when they realize that the resistance and the citizens of Gate Pass will define the day of liberty as the date for the party Anyway that will be part of the fun in chapter 9.
They take their time to ensure that no stone golems are around and then Augustus makes the climb. As Augustus climbs up, the party starts to think about whether this was a good plan. Especially the part of sending an evil fiendtouched ghoul ahead, to an antimagic field covered room full of enemies. Enemies, with whom they had made a truce, but had no idea of whether or not they would keep it…
DM note: I decided that Clark and his gang had gotten their full of fighting against the party, and that they would most likely be scared shitless at the thought of the minister of pain and his pet ghoul, so when Augustus appeared, they just kept silent and still.
They did keep the truce and one by one the party climbed out with the help of the lift and chains, except Etinifi who just flew up last, leaving the party wondering why he didn’t do that first, så Augustus didn’t have to take the chance it was scaling the walls.
DM note: They clearly forgot about him, which they do periodically as I have him keep silent in the background.
Finally they arrive at the Obelisk room, finding it full of well-prepared enemies, whose sole goal is to kill them. The fight is one of epic dimensions with the party being on the brink of destruction from beginning to the end. Kreven’s domination spells kept dominating members of the party shifting the balance against them, while his Powerword Stun took out Killian for most of the fight.
DM note: I decided that Kreven could cast his spells through all his allied characters as if he had a project image on each of. It gave the fight the edge I wanted it to have; they were facing off the number 2 in power of the Ragesian empire, the head of the Inquisition now that Leska was Empress.
Both Galion and Torrent fell under Kreven's domination spells, and in Torrent’s case it was late in the combat just after she had summoned three outsiders to help take care of the invisible enemies. Suddenly it meant that they had three outsiders after them as well as trying to keep the remaining enemies at bay.
Guthwulf was killed during the fight, his fight for revenge did not go as he planned.
DM note: After the fight when they divided spoils, Augustus and Guthwulf counted as one share. Augustus used his share, to have Guthwulf resurrected, so he could help the rebellion. Augustus likes Guthwulf quite a lot after all; he is basically his only friend in the world.
Kreven led the fight from safety well behind the fight, never coming close to danger from the party until the very end where he actually caused his own death. Kreven used the Obelisk quite a lot during the fight, especially the quickened version or by throwing the same spell twice.
DM note: Dominate monster on two persons at once is evil… and yeah, I did that .
Kreven did not notice that the Obelisk was not healing itself, and he just took for granted that it would. It was designed to do just that. So in the end he drew on the Obelisk one time too many pushing it past the 200 hp limit, thereby breaking it and releasing the cryoclastic black sludge covering himself with it as he was basically next to the Obelisk.
DM note: So passes Kreven, killed by his own weapon of terror, the Koren Obelisk. Actually quite a fitting ending to an epic fight that the party thought they would not win.
The Sludge spreads quite fast, and the party has to run/fly away quite fast, without getting all the nice loot with them.
DM note: Hey, I was nice once, that has to be enough!
The sludge quickly spreads throughout the facility, in the end killing all the prisoners, who never got a chance of escaping.
DM Note: They wanted to help them, but thought they would put it off until after they had taken care of Kreven.
The party escapes from the fortress and fly towards the rendezvous point with the army and commander Xavious. In the meanwhile the Rebel army has beaten back the assault by the Ragesian forces, by having the better defensive position, and once the players arrive they retreat in orderly fashion and return to seaquen victoriously
DM Note: This would take several hours of marching and then several hours of using a teleportation circle once more. Luckily for us all this boring part was easily paraphrased.
End of chapter
End of chapter musings:
Well my first impression was that this chapter turned out to be a lot harder than I had expected. Both the first fight outside the Eye and the final fight with Kreven were a lot more challenging than I had expected them to be. This was a nice experience, as I felt that some of the earlier fights were a bit too easy.
My second impression is how quickly things have turned from progressing along with sessions matching 1-3 acts at a time to now being measured in fights. The fight with Kreven took almost an entire session, which means it took about 10 hours playing time.
The chapter itself was good, when taking a step back. The first part with the second war council was a fun start and gave us all a good roleplaying experience. The next big part with the fight at the eye and the dungeon crawl in the fortress took up a lot of time but were challenging to the players as well as having some added spice with Velkiss and the antimagic room.
The prison scene did not really do the chapter justice, it was not described with enough meat, so to speak, and we skipped past most of it quite quickly. The meeting with Guthwulf and later Etinifi were positive, especially when Etinifi, in rhyme, called Leska the beautiful queen of his heart, sweet and mellow like the sweetest honey (the rhyming was in Danish by the way ). That description was not what they associated with Leska.
The final fight with Kreven was fun. It was a well thought out puzzle with a quite challenging foe, as long as you could not get close to him. And since the entire fight was a balance along the edge of defeat it had the feel of desperation over it at the end. And it was quite fitting that the Obelisk killed its master. The party had assumed that the Obelisk would run out of fuel, so they did not take it as “save party move” at the end, which it wasn’t. Kreven just drew one time too many from the Obelisk, and he might have won the day if he hadn’t used it one more time.
Now we are looking forward to freeing Gate Pass. At the time of writing this we have had one session (plus a little more as we took the beginning of chapter 9 after ending chapter 8) where Vorax-Hûl was beaten, after yet another marathon fight. But that will be the story of the next update.
And hey... two updates in two days...
Galion – Elf ranger lvl. 5 / Rogue 2 / Assasin 8
Shaith – Fire elf Wizard 1(with precocious apprentice feat)/Druid 5/Arcane Hierophant 9
Killian – Human Wizard 1(with precocious apprentice feat)/priest of Heironious lvl. 3 / Mystic theurge 10 / frost mage 1
NPC
Lieutenant Waxillian Ricky – Paladin 15
Torrent, Cleric 14, fight 1
Crystin, Sorcerer 6/monk 2/ enlightened fist 7
Guthwulf, cleric 11/thaumaturgist 5
Augustus, fiend-touched ghoulish half-orc rogue 7/fighter 4
Etinifi the longwalker, spontaneous cleric 5/seela paragon 3
July 17 - continued
After listening to what Etinifi has to say about Leska and about the Trilith plans for Gate Pass the rather large party moves towards the shaft leading out of the prison.
DM Note: They are sure that they have quite a lot of time before the Festival of Dreams – December 31 is several months ahead, and they believe that their task will be to protect the city at that day. I guess they will feel rather less than thrilled when they realize that the resistance and the citizens of Gate Pass will define the day of liberty as the date for the party Anyway that will be part of the fun in chapter 9.
They take their time to ensure that no stone golems are around and then Augustus makes the climb. As Augustus climbs up, the party starts to think about whether this was a good plan. Especially the part of sending an evil fiendtouched ghoul ahead, to an antimagic field covered room full of enemies. Enemies, with whom they had made a truce, but had no idea of whether or not they would keep it…
DM note: I decided that Clark and his gang had gotten their full of fighting against the party, and that they would most likely be scared shitless at the thought of the minister of pain and his pet ghoul, so when Augustus appeared, they just kept silent and still.
They did keep the truce and one by one the party climbed out with the help of the lift and chains, except Etinifi who just flew up last, leaving the party wondering why he didn’t do that first, så Augustus didn’t have to take the chance it was scaling the walls.
DM note: They clearly forgot about him, which they do periodically as I have him keep silent in the background.
Finally they arrive at the Obelisk room, finding it full of well-prepared enemies, whose sole goal is to kill them. The fight is one of epic dimensions with the party being on the brink of destruction from beginning to the end. Kreven’s domination spells kept dominating members of the party shifting the balance against them, while his Powerword Stun took out Killian for most of the fight.
DM note: I decided that Kreven could cast his spells through all his allied characters as if he had a project image on each of. It gave the fight the edge I wanted it to have; they were facing off the number 2 in power of the Ragesian empire, the head of the Inquisition now that Leska was Empress.
Both Galion and Torrent fell under Kreven's domination spells, and in Torrent’s case it was late in the combat just after she had summoned three outsiders to help take care of the invisible enemies. Suddenly it meant that they had three outsiders after them as well as trying to keep the remaining enemies at bay.
Guthwulf was killed during the fight, his fight for revenge did not go as he planned.
DM note: After the fight when they divided spoils, Augustus and Guthwulf counted as one share. Augustus used his share, to have Guthwulf resurrected, so he could help the rebellion. Augustus likes Guthwulf quite a lot after all; he is basically his only friend in the world.
Kreven led the fight from safety well behind the fight, never coming close to danger from the party until the very end where he actually caused his own death. Kreven used the Obelisk quite a lot during the fight, especially the quickened version or by throwing the same spell twice.
DM note: Dominate monster on two persons at once is evil… and yeah, I did that .
Kreven did not notice that the Obelisk was not healing itself, and he just took for granted that it would. It was designed to do just that. So in the end he drew on the Obelisk one time too many pushing it past the 200 hp limit, thereby breaking it and releasing the cryoclastic black sludge covering himself with it as he was basically next to the Obelisk.
DM note: So passes Kreven, killed by his own weapon of terror, the Koren Obelisk. Actually quite a fitting ending to an epic fight that the party thought they would not win.
The Sludge spreads quite fast, and the party has to run/fly away quite fast, without getting all the nice loot with them.
DM note: Hey, I was nice once, that has to be enough!
The sludge quickly spreads throughout the facility, in the end killing all the prisoners, who never got a chance of escaping.
DM Note: They wanted to help them, but thought they would put it off until after they had taken care of Kreven.
The party escapes from the fortress and fly towards the rendezvous point with the army and commander Xavious. In the meanwhile the Rebel army has beaten back the assault by the Ragesian forces, by having the better defensive position, and once the players arrive they retreat in orderly fashion and return to seaquen victoriously
DM Note: This would take several hours of marching and then several hours of using a teleportation circle once more. Luckily for us all this boring part was easily paraphrased.
End of chapter
End of chapter musings:
Well my first impression was that this chapter turned out to be a lot harder than I had expected. Both the first fight outside the Eye and the final fight with Kreven were a lot more challenging than I had expected them to be. This was a nice experience, as I felt that some of the earlier fights were a bit too easy.
My second impression is how quickly things have turned from progressing along with sessions matching 1-3 acts at a time to now being measured in fights. The fight with Kreven took almost an entire session, which means it took about 10 hours playing time.
The chapter itself was good, when taking a step back. The first part with the second war council was a fun start and gave us all a good roleplaying experience. The next big part with the fight at the eye and the dungeon crawl in the fortress took up a lot of time but were challenging to the players as well as having some added spice with Velkiss and the antimagic room.
The prison scene did not really do the chapter justice, it was not described with enough meat, so to speak, and we skipped past most of it quite quickly. The meeting with Guthwulf and later Etinifi were positive, especially when Etinifi, in rhyme, called Leska the beautiful queen of his heart, sweet and mellow like the sweetest honey (the rhyming was in Danish by the way ). That description was not what they associated with Leska.
The final fight with Kreven was fun. It was a well thought out puzzle with a quite challenging foe, as long as you could not get close to him. And since the entire fight was a balance along the edge of defeat it had the feel of desperation over it at the end. And it was quite fitting that the Obelisk killed its master. The party had assumed that the Obelisk would run out of fuel, so they did not take it as “save party move” at the end, which it wasn’t. Kreven just drew one time too many from the Obelisk, and he might have won the day if he hadn’t used it one more time.
Now we are looking forward to freeing Gate Pass. At the time of writing this we have had one session (plus a little more as we took the beginning of chapter 9 after ending chapter 8) where Vorax-Hûl was beaten, after yet another marathon fight. But that will be the story of the next update.
And hey... two updates in two days...