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<blockquote data-quote="TaranTheWanderer" data-source="post: 7226060" data-attributes="member: 15882"><p>Sorry for thread necromancy but I want to add this:</p><p></p><p>Learning new spells: </p><p>pg. 114 "each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots on the <em><strong>Wizard table</strong></em>" (emphasis mine)</p><p></p><p>Multi-classing:</p><p>As many pointed out, pg.164 "You determine</p><p>what spells you know and can prepare for each class</p><p>individually, as if you were a single-classed member of</p><p>that class....As 3rd level wizard, you know three wizard cantrips and your spellbook contains...spells, (two of which you gained when you reached 3rd level wizard) can be 2nd level spells."</p><p></p><p>O.k...that's settled except... <strong>edit: sage advice TWEET says NO to the following. I will leave it, though, in case people were wondering.</strong></p><p></p><p>while other classes have to rely on their level to get their spell lists (clerics, bards, etc..), wizards can randomly find spells on adventures. The rules to scribe spells are as follows:</p><p></p><p>Pg.114</p><p>"Copying a Spell into the Book. When you find a wizard spell</p><p>of 1st level or higher, you can add it to your spellbook if it is</p><p>of a level for which you have spell slots and if you can spare</p><p>the time to decipher and copy it."</p><p></p><p>So, a cleric 10/wizard 10 has 9th level slots. If they find wish in a dungeon, they should be able to scribe it into their book and cast it? No? Unlike the cleric, you can get access to/know spells higher than your level and your casting slots actually lets you cast them.</p><p></p><p>"You prepare the list o f wizard spells that are available</p><p>for you to cast. To do so. choose a number o f wizard</p><p>spells from your spellbook equal to your Intelligence</p><p>modifier + your wizard level (minimum o f one spell). <strong>The</strong></p><p><strong>spells must be of a level for which you have spell slots.</strong>"</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7226060, member: 15882"] Sorry for thread necromancy but I want to add this: Learning new spells: pg. 114 "each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots on the [I][B]Wizard table[/B][/I]" (emphasis mine) Multi-classing: As many pointed out, pg.164 "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class....As 3rd level wizard, you know three wizard cantrips and your spellbook contains...spells, (two of which you gained when you reached 3rd level wizard) can be 2nd level spells." O.k...that's settled except... [b]edit: sage advice TWEET says NO to the following. I will leave it, though, in case people were wondering.[/b] while other classes have to rely on their level to get their spell lists (clerics, bards, etc..), wizards can randomly find spells on adventures. The rules to scribe spells are as follows: Pg.114 "Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it." So, a cleric 10/wizard 10 has 9th level slots. If they find wish in a dungeon, they should be able to scribe it into their book and cast it? No? Unlike the cleric, you can get access to/know spells higher than your level and your casting slots actually lets you cast them. "You prepare the list o f wizard spells that are available for you to cast. To do so. choose a number o f wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum o f one spell). [B]The spells must be of a level for which you have spell slots.[/B]" [/QUOTE]
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