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Multiclassing: A pathological extreme
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<blockquote data-quote="ccooke" data-source="post: 6367636" data-attributes="member: 6695890"><p>So I've been thinking about the 5e multiclassing rules and how they seem to be far better at avoiding broken characters than 3e.</p><p></p><p>Here, then, is an attempt to stress test the concept by creating a valid, legal 12th level character with one level of each base class, in order. You can even do it in point-buy - multiclassing requires one or more stat to be 13. Multiclassing into every class requires you have a 13 in everything except CON... and since 13 is 5 points, you can get 13,13,13,13,13,10 in exactly 27 points. Take the human, and you have +2 across the board.</p><p></p><p>Some highlights from the character:</p><p> AC 17 (No armour, Shield)</p><p> S: 14, D: 14, C: 10, I: 14, W: 14, Ch: 14</p><p> 71 hit points, 1d12 + 3d10 + 6d8 + 2d6 hit dice </p><p> Skills: Acrobatics +6, Arcana +10, Insight +6, Investigation +6, Nature +10, Perception +10, Religion +6, Stealth +10, Survival +6, Thieves tools +6</p><p> Passive Perception: 20</p><p> Rage 2/day, adding 2 temporary hit points and doing +2 damage on a hit</p><p> Bardic Inspiration given on a bonus action, 1d6 2/day</p><p> Second Wind 1/short rest healing 1d10+1 damage</p><p> Three unarmoured defence features. He'll use the Draconic Bloodline Sorceror one, since that gets his unarmoured AC to 15 (13 + DEX)</p><p> Favoured Enemy: Orcs, Goblins</p><p> Divine Sense</p><p> Fighting Style: Archer (+2 to hit with ranged weapons)</p><p> Lay On Hands (5 points)</p><p> Martial Arts attack on a bonus action for 1d4</p><p> Sneak Attack 1d6</p><p>Languages: Common, Druidic, Thieves' Cant, Orcish, Elven, Draconic, Dwarven, Undercommon</p><p></p><p>Spell Slots: </p><ul> <li data-xf-list-type="ul"> 1st level: 4 + 1 warlock slot (which recovers after a short rest)</li> <li data-xf-list-type="ul"> 2nd level: 3</li> <li data-xf-list-type="ul"> 3rd level: 3</li> </ul><p>Arcane Recovery (1 spell slot of 1st level) once per day</p><p></p><p>(One particular set of choices for) Spells Prepared:</p><ul> <li data-xf-list-type="ul"> Cantrip:<ul> <li data-xf-list-type="ul"> Prestidigitation</li> <li data-xf-list-type="ul"> Light</li> <li data-xf-list-type="ul"> Thaumaturgy</li> <li data-xf-list-type="ul"> Guidance</li> <li data-xf-list-type="ul"> Spare the Dying</li> <li data-xf-list-type="ul"> Druidcraft</li> <li data-xf-list-type="ul"> Shillelagh</li> <li data-xf-list-type="ul"> Fire bolt</li> <li data-xf-list-type="ul"> True Strike</li> <li data-xf-list-type="ul"> Minor Illusion</li> <li data-xf-list-type="ul"> Acid Splash</li> <li data-xf-list-type="ul"> Eldritch Blast</li> <li data-xf-list-type="ul"> Poison Spray</li> <li data-xf-list-type="ul"> Shocking Grasp</li> <li data-xf-list-type="ul"> Ray of Frost</li> </ul></li> <li data-xf-list-type="ul"> 1st Level<ul> <li data-xf-list-type="ul"> Cure Wounds</li> <li data-xf-list-type="ul"> Healing Word</li> <li data-xf-list-type="ul"> Disguise Self</li> <li data-xf-list-type="ul"> Bane</li> <li data-xf-list-type="ul"> Bless</li> <li data-xf-list-type="ul"> Detect Magic</li> <li data-xf-list-type="ul"> Inflict Wounds</li> <li data-xf-list-type="ul"> Entangle</li> <li data-xf-list-type="ul"> Longstrider</li> <li data-xf-list-type="ul"> Thunderwave</li> <li data-xf-list-type="ul"> Shield</li> <li data-xf-list-type="ul"> Magic Missile</li> <li data-xf-list-type="ul"> Comprehend Languages</li> <li data-xf-list-type="ul"> Sleep</li> <li data-xf-list-type="ul"> Command</li> <li data-xf-list-type="ul"> Identify</li> </ul></li> </ul><p></p><p>Spells are cast through the use of an entirely wooden one-handed spell focus recorder carved with holy symbols. He has proficiency playing this instrument.</p><p></p><p>Obviously, there's no Extra Attack and no second or third level spells, so that's a major loss of power. But that's an insane number of cantrips and 1st level spells the character has access to - what he lacks in power he's making up in versatility. There's a certain amount of skill monkeying available, too - effectively he has Expertise on four skills including Arcana, which with an effective bonus of +10 means he can automatically succeed on an attempt to cast a cantrip or 1st level spell from a scroll, and manage a 2nd level spell with a roll of 2 or higher. </p><p></p><p>Damage-wise, he can go for attacks with a Longbow:</p><p>+8 to hit, 1d8+1d6+4 damage (16 damage average, 18 if raging)</p><p>Or Cantrips:</p><p>Fire Bolt: +6 to hit, 3d10 damage (16.5 damage average)</p><p></p><p>So the question: Is this character playable?</p></blockquote><p></p>
[QUOTE="ccooke, post: 6367636, member: 6695890"] So I've been thinking about the 5e multiclassing rules and how they seem to be far better at avoiding broken characters than 3e. Here, then, is an attempt to stress test the concept by creating a valid, legal 12th level character with one level of each base class, in order. You can even do it in point-buy - multiclassing requires one or more stat to be 13. Multiclassing into every class requires you have a 13 in everything except CON... and since 13 is 5 points, you can get 13,13,13,13,13,10 in exactly 27 points. Take the human, and you have +2 across the board. Some highlights from the character: AC 17 (No armour, Shield) S: 14, D: 14, C: 10, I: 14, W: 14, Ch: 14 71 hit points, 1d12 + 3d10 + 6d8 + 2d6 hit dice Skills: Acrobatics +6, Arcana +10, Insight +6, Investigation +6, Nature +10, Perception +10, Religion +6, Stealth +10, Survival +6, Thieves tools +6 Passive Perception: 20 Rage 2/day, adding 2 temporary hit points and doing +2 damage on a hit Bardic Inspiration given on a bonus action, 1d6 2/day Second Wind 1/short rest healing 1d10+1 damage Three unarmoured defence features. He'll use the Draconic Bloodline Sorceror one, since that gets his unarmoured AC to 15 (13 + DEX) Favoured Enemy: Orcs, Goblins Divine Sense Fighting Style: Archer (+2 to hit with ranged weapons) Lay On Hands (5 points) Martial Arts attack on a bonus action for 1d4 Sneak Attack 1d6 Languages: Common, Druidic, Thieves' Cant, Orcish, Elven, Draconic, Dwarven, Undercommon Spell Slots: [list] [*] 1st level: 4 + 1 warlock slot (which recovers after a short rest) [*] 2nd level: 3 [*] 3rd level: 3 [/list] Arcane Recovery (1 spell slot of 1st level) once per day (One particular set of choices for) Spells Prepared: [list] [*] Cantrip: [list] [*] Prestidigitation [*] Light [*] Thaumaturgy [*] Guidance [*] Spare the Dying [*] Druidcraft [*] Shillelagh [*] Fire bolt [*] True Strike [*] Minor Illusion [*] Acid Splash [*] Eldritch Blast [*] Poison Spray [*] Shocking Grasp [*] Ray of Frost [/list] [*] 1st Level [list] [*] Cure Wounds [*] Healing Word [*] Disguise Self [*] Bane [*] Bless [*] Detect Magic [*] Inflict Wounds [*] Entangle [*] Longstrider [*] Thunderwave [*] Shield [*] Magic Missile [*] Comprehend Languages [*] Sleep [*] Command [*] Identify [/list] [/list] Spells are cast through the use of an entirely wooden one-handed spell focus recorder carved with holy symbols. He has proficiency playing this instrument. Obviously, there's no Extra Attack and no second or third level spells, so that's a major loss of power. But that's an insane number of cantrips and 1st level spells the character has access to - what he lacks in power he's making up in versatility. There's a certain amount of skill monkeying available, too - effectively he has Expertise on four skills including Arcana, which with an effective bonus of +10 means he can automatically succeed on an attempt to cast a cantrip or 1st level spell from a scroll, and manage a 2nd level spell with a roll of 2 or higher. Damage-wise, he can go for attacks with a Longbow: +8 to hit, 1d8+1d6+4 damage (16 damage average, 18 if raging) Or Cantrips: Fire Bolt: +6 to hit, 3d10 damage (16.5 damage average) So the question: Is this character playable? [/QUOTE]
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