cmbarona
First Post
Let me begin with my specific predicament:
I have a player who's playing a jack-of-all-trades (STR/DEX/WIS) Elven Ranger. He's interested in multiclassing to a leader to gain some of the 3.5 concept of Rangers being able to heal. Thus, he should multiclass to some form of leader. But the character is an avid antitheist in my monotheistic world (not that he doesn't believe in God, but that he doesn't like God or the Church). Solution: multiclass Warlord, right? Almost. His one hangup is that he would also like to gain skill training in Insight.
So, here's my dilemma: do I force my player to take two separate feats for each benefit, or do I handwave the issue and allow this multiclassing to offer skill training in Insight?
The larger question at hand is the potential (or lack thereof) of imbalancing some multiclass options by allowing non-class skill training. Would removing this limit in some way affect the game negatively? I do have my players use their skills on a somewhat regular basis.
Some issues I've considered:
I have a player who's playing a jack-of-all-trades (STR/DEX/WIS) Elven Ranger. He's interested in multiclassing to a leader to gain some of the 3.5 concept of Rangers being able to heal. Thus, he should multiclass to some form of leader. But the character is an avid antitheist in my monotheistic world (not that he doesn't believe in God, but that he doesn't like God or the Church). Solution: multiclass Warlord, right? Almost. His one hangup is that he would also like to gain skill training in Insight.
So, here's my dilemma: do I force my player to take two separate feats for each benefit, or do I handwave the issue and allow this multiclassing to offer skill training in Insight?
The larger question at hand is the potential (or lack thereof) of imbalancing some multiclass options by allowing non-class skill training. Would removing this limit in some way affect the game negatively? I do have my players use their skills on a somewhat regular basis.
Some issues I've considered:
- This is a character who is trying to do everything. Given that I'm considering implementing the Expertise fix that allows 3 stats bumped rather than 2, I'm not sure I'm keeping this player's power in check by allowing even more versatility.
- Insight, unlike other skills such as Stealth and Perception (which he does have trained), is not one of the more "powerful" skills in 4e.
- He could multiclass into something else, even Cleric, although that would require a major shift in the roleplaying of a character whose personality is already taking on a healthy color. Bard might be a good option, and it will be the first I will suggest when I see him next, but the larger issues still stand.
- Spending two feats really isn't that bad in the long run if he really wants Insight. After all, being the jack of all trades means he should be the master of none.