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Multiclassing Mania

BluWolf

Explorer
I think multiclassing in 3E is great for enabling some pretty cool character concepts, but doing it too much can definately bite you in the ass.

In my campaign I don't use favored class or differing level penalties. It hasn't been a problem because none of my players are power gamers.
 

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thundershot

Adventurer
Multiclassing used for frustrate me, but now in 3E, I encourage it in all of my players. It's a trade off. You trade power for flavor and versitility. One particular character is hilarious... She started as an Aristocrat (daughter of a noble), and then became a Rogue, Cleric, Psion, Sorcerer, Fighter, and now Druid. She sucks in combat, but she's got so many layers to her, and a reason for each change, it's great! Her plan right now is to remain a Druid for a few levels until she qualifies for the Shifter PrC, which represents her ever-changing nature. Nifty, eh?


Chris
 

fuindordm

Adventurer
MeepoTheMighty said:


Huh? Wizards have never been able to wear armor

They've never been proficient in armor, but in 1st edition a multiclassed wizard could wear whatever their other class could with no penalties.

--Ben
 

Ace

Adventurer
BiggusGeekus said:
I've heard of some people going wild and multi-classing three or four classes. In the long run, that hurts.

That being said, the fighter and rogue multi-class very well, IMHO.

My favorite yet to be played combo

Tiefling
Fighter 4
Rogue 5
Duelist 10

Fighter/Rogue is IMO the best combo for logic and balance and I never discourage the combo.

I don't as a habit multi a lot but I have a couple of favorites Barbarian2/Bard x is a wonderfull support character and I have a non cheesey Ranger1/Cleric x-- .

He qualifies as Non Cheesey simply because he is a travelling protector and his backstory bails him out.

Frankly I got rather good use out of the Archery stuff and the tracking and stealth. It makes for a rather unique Cleric with only a little spell power loss.
 
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dogchild

First Post
Duncan Haldane said:


I'd just like to point out that with a single level of Cleric, Druid, Ranger, Bard or Paladin a character can use a "cleric on a stick" - ie, a wand of cure light wounds.

For a party around 5th level who can afford to buy such things this can be really useful.

Duncan

I was wondering about this very issue... I'm playing a 3rd level Paladin who has (by default) become the healer of the group (a 2 Fighter, 3 Sorcerer, and 3 Rogue). At 4, since I have a +1 for WIS, could I use this wand, or no? We're running through potions like mad, and I'm wondering if it's worth it to "lose some character focus" to pick up some healing powers as a cleric. Opinions?

(BTW: The group started with a Paladin and a Rogue--it was the right choice for balance at the time...)

d/c
 


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