AtomicPope
Hero
I'm glad it's not being done via Powers. They needed to place a restriction on how many abilities a class has and feats is the easiest way to do it. Since all of the classes get the same number of Feats, At Will, Encounter, and Day Powers, by allowing PC's to trade abilities they must give up something otherwise there is no quid pro quo.ainatan said:The "problem" I see is that it is almost only by feats. I wished that it would also be via Powers. As we can see from the article, you have to be very loyal to your prim.class Powers, since you need to waste a feat just to be able to trade a prim.class Power for sec.class Power. You don't add anything at all, you just trade them.
Regarding the sec.class feats though, it's a total swing party.
Feats are just an easy trade. Players spend feats to widen their range of abilities. When players select from a list that isn't from the Primary Class then they're slightly penalized. It's a simple solution.
Compare this to 3e where no two classes are remotely equal and some downright stink. Druid has oodles of class features while Sorcerers have one - at 1st level. Fighters only have feats - no class features. In 4e everyone has the same "template" but accesses different purpose abilities. Since class level doesn't matter for spells they needed another mitigating factor.`