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Multiple Alchemical Items


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The Sigil

Mr. 3000 (Words per post)
Sejs said:
I'd say the damage wouldn't stack with itself. You're not any more on fire. .. you're just.. on fire.
I would say triple the damage - one bottle can't coat you completely.

No, you're not MORE on fire... but more OF YOU is on fire. :)

--The Sigil
 


Shin Okada

Explorer
You cannot just grab throw 3 bottles of alchemist's fire simultaneously. Each vials are separate weapons. You must use 3 attacks.

If you are to make a big 3 pounds bottle of alchemist's fire, that thing may have different stats. Maybe applying weapon size advancement (1d6 becomes 1d8)? And/Or that fire may lasts slightly longer. But a DM may say that it is hard to brew and pour that amount of Alchemist's fire into a bottle under current alchemical technology. Or just say that bottle is too big to be thrown effectively.

Well, some may say a 3 pounds bottle of Alchemist's fire should be equally effective as 3 bottles. But I say not. When I was a young boy, I used to throw a lot of water balloons (small balloon which can be filled with water and easy to break when thrown and hit something). And thus I know how 3 hits from small balloons are more devastating than a hit from one big balloon.
 

Hypersmurf

Moderatarrrrh...
You cannot just grab throw 3 bottles of alchemist's fire simultaneously. Each vials are separate weapons. You must use 3 attacks.

I must admit, I simply assumed that was what he meant by "fling a trio" - use three iterative ranged attacks.

-Hyp.
 

maybeso

First Post
better cap it at 20d6, the same damage as submerged in lava.

I have no problem with 1d6 per attack, I would be happer with a better method if you throw a bigger bottle of the stuff, but I don't have one. If you use fabricate or major creaton to make 10 cubic feet of the stuff that's 598.4 pints! ick.

As I recall one of the rules for oil in 1e or 2e was each time you doubled the oil you added a d6 of damage and you got 1/2 the damage each following round until you were down to 1d6.
It could have been a house rule, I'm way to lazy to try to find it.
 

Destil

Explorer
maybeso said:
better cap it at 20d6, the same damage as submerged in lava.

I have no problem with 1d6 per attack, I would be happer with a better method if you throw a bigger bottle of the stuff, but I don't have one. If you use fabricate or major creaton to make 10 cubic feet of the stuff that's 598.4 pints! ick.

As I recall one of the rules for oil in 1e or 2e was each time you doubled the oil you added a d6 of damage and you got 1/2 the damage each following round until you were down to 1d6.
It could have been a house rule, I'm way to lazy to try to find it.
Personaly, I'd limit it to 10d6 or 15d6, myself. I just don't think you can coat someoen so fully with them to be treated as sumbmerged, there will just be too much run-off...
 

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