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Multiple DM's

FunkBGR

Explorer
I've heard of people using multiple DM's for games - exactly what purpose does this serve? How do they go about this? Does one DM just stay on standby in case the PC's split up or something?

I'm going to be starting up a game with close to 7 or 8 people (or possibly more), and I'm curious if by asking one of them I trust to be my DM sidekick, and am curious if that would solve potential problems.
 

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hammymchamham

First Post
We once had a Good vs Evil game, 2 groups, one good and one evil, with one DM doing one group, and the other dming the other group. It was all set in a homebrew world, and was lots of fun. It only lasted about 3 months (the I graduated from College), but was lots of fun
 

Drawmack

First Post
I have heard of two ways of doing it.

1) one handles story line and one handles dugneon crawls and battles.

2) The way my group does it, we take turns Dming to avoid burnout.
 

Umbran

Mod Squad
Staff member
Supporter
FunkBGR said:
I've heard of people using multiple DM's for games - exactly what purpose does this serve?

Usually, the very general purpose is to keep a complicated game running more quickly and smoothly. How this is achieved varies widely.

In most games, the DM is a sort of bottleneck. Action can only proceed as quickly as the DM can describe and process events. If you spread that task over more people, you can keep things flowing. Think of it as multitasking, or processing the game in parallel, rather than in series.

Exactly who takes which tasks really depends on what you are trying to do.

I have worked on very large games of Paranoia, for example, with 14 players and three GMs. The main story was handled by the "lead GM", but as soon as combat breaks out, or as soon as someone steps aside to deal with something away from the central party (in Paranoia, this means pretty much constantly), the other GMs step up and help resolve the action.

In other games, having multiple GMs means being able to have a split party (esentially running two games at once). You can also arrange so that one DM is the "actions" man (the guy who resolves game mechanics), and another be the "acting" man (the guy who handles social relations and NPCs). Or one can play "arbiter" the other "the enemy" (meaning one handles all the mechanics, while the other handles the decision making for the monsters).
 
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Angcuru

First Post
I've never actually played a game where there were TWO DMs, at least none that were planned. Ask blackshirt5 about this little game called 'Fable'. You'll get my drift.
 

The It's Man

Explorer
It helps during combat, but it can also be used in creating the adventures. On can flash out NPC's while the other does the mapping for instance. Or parts of the adventure can be split up (as to change the "leading DM"), cuts down on prep-time for published adventures a bit.
 

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