Grimgrin
First Post
Musketeer
You, boy, are arrogant, hot tempered and entirely too bold. I like that. Reminds me of me.
Prerequisites: Range class, Precision Fighting Style
As a musketeer you are a warrior that scorns the use of armor in order to maintain your agility, manueverability, and flexibility. Your chief weapons are your paired sword and dagger and your musket. You are famed for your loyalty to your cause, your clever banter, and your precision fighting style. You can load, aim, and fire a flintlock musket with unmatch speed. You are no slouch with a sword either, and have developed various techniques utilizing a sword and dagger in combination.
Musketeer Path Features
Musketry Action (11th Level): You can spend an action point to immediately clean a jammed musket, or reroll a missed ranged attack with a musket instead of gaining an extra action.
Crack Shot (11th Level): Reduce the ranged attack penalty against a foe behind cover or concealment by two
Award for Marksmanship (16th Level): When you score a critical hit with a musket, you regain one use of a ranger encounter power you have already used during the encounter.
Musketeer Exploits
Main-Guache Musketeer Attack 11
You use your off-hand weapon to open your opponent's guard for a quick thrust of your primary weapon.
_______________________
Encounter * Martial
Standard Action Melee
Requirements: You must be weilding a pair of weapons (usually a rapier and a dagger).
Target: One creature
Attack: Dexterity+2 vs. AC
_______________________
Hit: 2[W] + Dexterity Bonus damage
All for One and One for All Musketeer Utility 12
As a comrade falters you spring into action in retaliation _______________________
Daily * Martial
Immediate Reaction Personal
Trigger: An ally is reduced to 0 hit points or less
_______________________
Effect: You gain an action point that you must use before the end of your next turn.
Agonizing Wound Musketeer Attack 20
You wound your foe in a difficult to reach vital area that weakens it greatly. _______________________
Daily * Martial
Standard Action Melee or Ranged
Target: One creature
Attack: Dexterity vs. Reflex
_______________________
Hit: 4[W] damage plus "weakened" until the end of your next turn.
Miss: Half damage and the target is not "weakened".
New Ranger Fighting Technique
Precision Fighting Technique: You specialize in inflicting the most damage with each attack. You gain "Lethal Hunter" as a bonus feat.
NEW WEAPON
Musket Simple, Prof:+2, Damage: 1d10, Range:20/40, Cost:55gp, W:5lb, Group:Firearm, Properties: Armor Piercing (Reduce any armor bonus by 1), High Crit, Load Standard, Misfire: On an attack roll of 1 the weapon jams and requires 1d4 standard actions to clear.
You, boy, are arrogant, hot tempered and entirely too bold. I like that. Reminds me of me.
Prerequisites: Range class, Precision Fighting Style
As a musketeer you are a warrior that scorns the use of armor in order to maintain your agility, manueverability, and flexibility. Your chief weapons are your paired sword and dagger and your musket. You are famed for your loyalty to your cause, your clever banter, and your precision fighting style. You can load, aim, and fire a flintlock musket with unmatch speed. You are no slouch with a sword either, and have developed various techniques utilizing a sword and dagger in combination.
Musketeer Path Features
Musketry Action (11th Level): You can spend an action point to immediately clean a jammed musket, or reroll a missed ranged attack with a musket instead of gaining an extra action.
Crack Shot (11th Level): Reduce the ranged attack penalty against a foe behind cover or concealment by two
Award for Marksmanship (16th Level): When you score a critical hit with a musket, you regain one use of a ranger encounter power you have already used during the encounter.
Musketeer Exploits
Main-Guache Musketeer Attack 11
You use your off-hand weapon to open your opponent's guard for a quick thrust of your primary weapon.
_______________________
Encounter * Martial
Standard Action Melee
Requirements: You must be weilding a pair of weapons (usually a rapier and a dagger).
Target: One creature
Attack: Dexterity+2 vs. AC
_______________________
Hit: 2[W] + Dexterity Bonus damage
All for One and One for All Musketeer Utility 12
As a comrade falters you spring into action in retaliation _______________________
Daily * Martial
Immediate Reaction Personal
Trigger: An ally is reduced to 0 hit points or less
_______________________
Effect: You gain an action point that you must use before the end of your next turn.
Agonizing Wound Musketeer Attack 20
You wound your foe in a difficult to reach vital area that weakens it greatly. _______________________
Daily * Martial
Standard Action Melee or Ranged
Target: One creature
Attack: Dexterity vs. Reflex
_______________________
Hit: 4[W] damage plus "weakened" until the end of your next turn.
Miss: Half damage and the target is not "weakened".
New Ranger Fighting Technique
Precision Fighting Technique: You specialize in inflicting the most damage with each attack. You gain "Lethal Hunter" as a bonus feat.
NEW WEAPON
Musket Simple, Prof:+2, Damage: 1d10, Range:20/40, Cost:55gp, W:5lb, Group:Firearm, Properties: Armor Piercing (Reduce any armor bonus by 1), High Crit, Load Standard, Misfire: On an attack roll of 1 the weapon jams and requires 1d4 standard actions to clear.
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