Tony Vargas said:
I'm seeing a lot of love for the 2e Monster book. Are we talking the hard bound or the ring binder? The ring binder was awful, IMHO, the hardbound I don't recall as well. Was the content that different?
The
Monstrous Manual was the hardcover book that compiled the binder materials.
The content wasn't that different (I think there may have been one or two monsters cut from the hardcover or something, and a chunk of fluff text for a lot of basic critters like badgers), but it's my opinion that the 2e MM's content is the best of any monster book in D&D. Nearly every paragraph was seeded with potential plot-hooks and encounter ideas. They provoked the DM to think about how this creature existed in the world. Even the statblock with fields like "activity cycle" and "habitat/terrain" and "No. Appearing" could inspire all sorts of encounter design.
I believe it's the 2e MM that sold me personally on D&D. A game that could so intimately tell me what a hippogriff was (and what kind of situations might cause it to confront adventurers) was something I wanted to play. I wanted to have adventures where the party encountered githzerai and aurumvoraxes. It seemed (and still seems) very full of potential.
The 2e MM also had something fairly unique going for it. Because it was a compilation of previous MCs, it included a fascinating array of exotic creatures relevant mainly for particular campaign settings. Seeing the Arcane (later Mercane) as space-faring magical item inventors from the '70's alongside beholders alongside zaratans alongside grippli alongside hags alongside genies along side "ogre magi"...there was a vast fantastic world in that book much bigger than the pseudoeurpean generic fantasy.
Personally, I think the focus on stat-blocks over "pointless notes on piercer ecology" after that diminished the utility of the MMs to me. Good stat blocks are essential and useful, but piles of numbers and keywords don't make me want to
do anything. They're good tools, but lousy inspiration. And good tools are useless by themselves -- you need the inspiration to motivate you to make something with them. It's hard to make a bench without a good saw, but it's IMPOSSIBLE to make a bench without wanting to make a bench. I feel like I can go back to the 2e MM today and still run a thousand adventures from out of it, in any edition. I can't say the same about the 3e monster books or the 4e monster books I own, really. Or even the 1e monster books (though they're a bit better) or the OD&D monster descriptions (I never want a gnoll to be a gnome/troll hybrid again!
).
I think the 2e MM can be improved on, but I don't think that any book in any subsequent edition has done that. But
I have controversial opinions.