I was thinking of running a Star Wars game set in the Knights of the Old Republic time period where all the players will be Jedi. I have the d20 Star Wars rules, but find them to be a bit too deadly for the style of game I want to run. I'm looking for something a little more cinematic, but with easy mechanics (everyone in my group is familiar with basic d20 rules). I was thinking of using Mutants & Masterminds as the rule set. Maybe let each player create their Jedi using the power system. I can definitely see how a lot of Jedi abilities would translate into the powers and feats in the M&M material. I would probably want some sort of darkside/lightside mechanic. Maybe limit certain powers to the darkside or the lightside. Has anyone ever used M&M for a Star Wars Jedi type game? Does anyone have any advice or comments on my idea? Thanks.