bh2
First Post
I thought I'd post my current DMing setup and get some feedback on it (or see what others are doing setup-wise). I am constantly trying to tweak my setup so that when I DM, the combat part can go as quickly, smoothly, and transparently as possible.
The basic setup is this:
* Initiative/Monster HP = Tracking pad (hidden)
* Condition (ongoing and save ends) = condition tracking pad (displayed)
* Quarry = tokens under minis
* Marking/Curses = tokens under minis
* Bloodied = tokens under minis
* PC identifier = tokens under PCs
* Area of effect/zones = chits on battle map
I have pics to help demonstrate what I mean.
All players are assigned a color. That same color token goes under their minis and under monsters they mark/quarry/etc.
From left to right: Beer (an essential DM aid), bloodied tokens, numbered white tokens (used ad-hoc), 11 different colors (used ad-hoc or as monster identifiers), chits (for zones/ad-hoc stuff), daily item use cards, action point cards.
The condition tracker has end of turn and save ends conditions separated. The word in parenthesis after the condition on the end of turn side corresponds to after who's turn it is that the condition ends (if it doesn't end on that same creature/PC's turn). Characters have different colors assigned. Other info could be added ad-hoc.
Behind the screen I keep track of monster hp, the initiative order, readied/delayed, what turn it is, secret rolls, etc.
The basic setup is this:
* Initiative/Monster HP = Tracking pad (hidden)
* Condition (ongoing and save ends) = condition tracking pad (displayed)
* Quarry = tokens under minis
* Marking/Curses = tokens under minis
* Bloodied = tokens under minis
* PC identifier = tokens under PCs
* Area of effect/zones = chits on battle map
I have pics to help demonstrate what I mean.
All players are assigned a color. That same color token goes under their minis and under monsters they mark/quarry/etc.
From left to right: Beer (an essential DM aid), bloodied tokens, numbered white tokens (used ad-hoc), 11 different colors (used ad-hoc or as monster identifiers), chits (for zones/ad-hoc stuff), daily item use cards, action point cards.
The condition tracker has end of turn and save ends conditions separated. The word in parenthesis after the condition on the end of turn side corresponds to after who's turn it is that the condition ends (if it doesn't end on that same creature/PC's turn). Characters have different colors assigned. Other info could be added ad-hoc.
Behind the screen I keep track of monster hp, the initiative order, readied/delayed, what turn it is, secret rolls, etc.